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ROLE-ercoaster idea

PostPosted: 30 Jun 2012, 21:53
by vindictus
I had an idea on my walk today that might be fun.

Mafia game were all players have a role that targets another player. HOWEVER you do not get the results of your action. You have another player (that you are unaware of) that will get the results of your action (but not the name of who you targeted). That other player will get the results but not know *who* the results are for.

For example:

Jim has a role of 'Cop'.

Sue is designated as getting Jim's results.

Matt is a filthy scum.

Jim targets Matt. Jim receives no information regarding this

Sue gets the following message.

"The target is mafia."

Doctor example:

Sue has a role of 'Doctor'

Jim is designated as getting Sue's results.

Matt is a filthy scum who targets Jim with the kill.

Bob is another player designated with getting Matt's results.

Sue targets Jim.
Matt targets Jim.

Jim receives the message:
"Your target was successfully protected"
Bob receives the message:
"Your target was not killed."

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The idea here is that people have roles and information goes to other people. In this setup, someone would actually *know* that they were, for example, a Niave cop or a Paranoid cop (you can bet I'll put all 3 types in there).

Upon death no Role information would be revealed.

let me know what you think!

Re: ROLE-ercoaster idea

PostPosted: 30 Jun 2012, 22:13
by Crunkus_old
Good idea.

Re: ROLE-ercoaster idea

PostPosted: 30 Jun 2012, 22:46
by bluestreaksoccer
chaos. i like it!

Re: ROLE-ercoaster idea

PostPosted: 30 Jun 2012, 22:56
by vindictus
Crunkus wrote:Good idea.


'Twas inspired by your pairs mafia idea.

Re: ROLE-ercoaster idea

PostPosted: 01 Jul 2012, 00:53
by asudevil
I like it a lot