Pooling experience in reducing map-size

Several topics concerned with making and using maps as a GM

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Pooling experience in reducing map-size

Postby Pedros » 25 Sep 2012, 14:00

The current need to reduce the size of maps posted in DVFGs was always bound to lead to problems. Reducing the canvas size of the map is bound to obscure some detail, as is reducing the resolution - but both are essential for a lot of the maps around, both Archived and also Active and Developing. The largest map I've seen was over 500K for a basically standard map of Europe, and that's going to take a lot of reducing. And saving in less precise formats (especially GIF) will increase the problem.

Nevertheless, it has to be done. One designer has already asked for advice because the process has led to fuzzy maps and text which is difficult to read, and I noticed the same when reducing at least one game's maps. I think we have to accept that we aren't going to be able to keep the level of detail which recent, admittedly more attractive, maps need - but the aim of the maps is to provide a playable basis for Diplomacy games, not a venue for graphic excellence. Where we're producing new maps, or newly imported versions of old ones, then we can begin as we mean to carry on; but where we are reducing existing maps that is more of a problem. In the archive, precision matters less - those maps are there only to help later viewers find their way easily through a game; but Active and Developing ones need to be clear enough to work easily from for the players in the game.

So - how have you found the process? And what tricks have you learned to help with the problems?
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Re: Pooling experience in reducing map-size

Postby Peanut » 25 Sep 2012, 14:09

All the Maps I posted for Seismic #1 were hosted on PhotoBucket so they took up no more space on the PlayDip site than a normal post would.
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Re: Pooling experience in reducing map-size

Postby Willie900 » 25 Sep 2012, 14:13

Making the text on the map bigger would solve the problem.
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Re: Pooling experience in reducing map-size

Postby musashisamurai » 25 Sep 2012, 14:16

Peanut wrote:All the Maps I posted for Seismic #1 were hosted on PhotoBucket so they took up no more space on the PlayDip site than a normal post would.


This is a good idea.
I thinkee could start posting larger maps elsewhere and then linking them, for designers unable to shrink the size if the maps.

Willie it may obscure other stuff orb blur important borders
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Re: Pooling experience in reducing map-size

Postby Pedros » 25 Sep 2012, 14:41

Maps for movement phases in all games from now on MUST be uploaded to the site. No problem if the GM wants to link to a larger map for the current (or recent) turns, but a smaller size version of the map needs to be kept for the Archive.
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Re: Pooling experience in reducing map-size

Postby diplomat42 » 25 Sep 2012, 14:48

Pedros wrote:Maps for movement phases in all games from now on MUST be uploaded to the site. No problem if the GM wants to link to a larger map for the current (or recent) turns, but a smaller size version of the map needs to be kept for the Archive.


Amen--we can't lose these files.
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Re: Pooling experience in reducing map-size

Postby TheCraw » 25 Sep 2012, 16:22

diplomat42 wrote:
Pedros wrote:Maps for movement phases in all games from now on MUST be uploaded to the site. No problem if the GM wants to link to a larger map for the current (or recent) turns, but a smaller size version of the map needs to be kept for the Archive.


Amen--we can't lose these files.



...Why?
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Re: Pooling experience in reducing map-size

Postby diplomat42 » 25 Sep 2012, 17:35

TheCraw wrote:
diplomat42 wrote:
Pedros wrote:Maps for movement phases in all games from now on MUST be uploaded to the site. No problem if the GM wants to link to a larger map for the current (or recent) turns, but a smaller size version of the map needs to be kept for the Archive.


Amen--we can't lose these files.



...Why?


OK...we COULD, it's just that, say, the record of ALL the Baltic games played on the site is more important than the posts in the "Random Photos" thread. We like to keep records so people can see them.
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Re: Pooling experience in reducing map-size

Postby Pedros » 25 Sep 2012, 18:00

Because a lot of us refer to them fron time to time, and some of us frequently.
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Re: Pooling experience in reducing map-size

Postby Shibabalo » 25 Sep 2012, 18:36

Sorry, I'm a bit confused. Does this:
Pedros wrote:Maps for movement phases in all games from now on MUST be uploaded to the site. No problem if the GM wants to link to a larger map for the current (or recent) turns, but a smaller size version of the map needs to be kept for the Archive.

mean that we cannot do this:
Peanut wrote:All the Maps I posted for Seismic #1 were hosted on PhotoBucket so they took up no more space on the PlayDip site than a normal post would.

?

Or am I misinterpreting this? I was considering using ImageShack in a similar manner in order to make my file smaller without making the text impossible to read.
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