1803: Development

This is the place for games which are currently being created and developed, and where the designer is listening to feedback from other players. The game is not ready to play, and the designers are not looking for sign-ups - indeed, they may have no intention of GMing the game themselves when it is finished. But your input is welcome!

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1803: Development

Postby VaeVictis » 03 Apr 2018, 06:32

1803 is a Diplomacy variant where players control 1 of the 5 Great Powers (Austria, Britain, France, Prussia, and Russia) and vie for control and influence of the neutral major and minor powers of Europe in a quest for Continental domination. 1803 is set vaguely after the dissolution of the Treaty of Amiens (1802) between Britain and France, and the French conquest of Hanover as a consequence of renewed hostilities. The year 1803 was chosen to reflect the buildup toward the War of the Third Coalition (1805) and the fluctuating boundaries between states—great, major, and minor powers—caused by the fluid process of German Mediatization and the growing sphere of French power and administrative control. Therefore, some anachronisms will doubtless be uncovered by astute students of history, but please bear with these “inaccuracies” chosen for the sake of game balance and to produce a generic aura of the time period being portrayed.

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The Great Powers
Austrian Empire (Austria)
United Kingdom of Great Britain and Ireland (Britain)
French Consulate/Empire (France)
Kingdom of Prussia (Prussia)
Empire of Russia (Russia)

Game Commencement
Each game of 1803 begins with the Spring 1803 Bidding phase.

Victory Conditions
There are a total of 51 supply centers: 22 controlled by the great powers, 14 by the major powers, and 15 by the minor powers. A player requires 26 supply centers to achieve victory.

Order of Each Game Year
Spring Bidding Phase- Players controlling great powers bid on/subsidize major and minor powers.
Spring Order Writing Phase and Resolution- Players write orders for the great and major powers they control.
Spring Retreats- Dislodged pieces are ordered to retreat by players or removed from play by the game master.
Fall Order Writing Phase and Resolution- Players write orders for the great and major powers they control.
Fall Retreats- Dislodged pieces are ordered to retreat by players or removed from play by the game master. The game master announces builds and disbands for the great and major powers.
Fall Adjustments and Updates to Wealth and Influence- New pieces are placed or disbanded pieces are removed and the game master updates the amount of wealth available to each great power for the next Spring Bidding Phase.

Initial Placement
Great Powers
Austria- Army Vienna (Vie), Army Pressburg (Pre), Army Trieste (Tri), Army Venice (Ven)
Britain- Fleet London (Lon), Army Dublin (Dub), Fleet Edinburgh (Edi), Fleet Gibraltar (Gib) supplied from Liverpool (Lvp)
France- Army Paris (Par), Fleet Brest (Bre), Army Brussels (Bru), Army Hanover (Han), Fleet Marseilles (Mar), Army Strasbourg (Str)
Prussia- Army Berlin (Ber), Army Breslau (Brs), Army Konigsberg (Kon), Army Warsaw (War)
Russia- Fleet St. Petersburg (StP), Army Kiev (Kie), Army Moscow (Mos), Fleet Sevastopol (Sev)

Major Powers
Denmark-Norway- Fleet Copenhagen (Cop), Fleet Christiania (Chr)
Bavaria- Army Munich (Mun)
Naples-Sicily- Fleet Naples (Nap)
Portugal- Fleet Lisbon (Lis)
Saxony- Army Dresden (Dre)
Spain- Army Madrid (Mad), Fleet Cadiz (Cad), Fleet Barcelona (Brc)
Sweden- Fleet Stockholm (Sto), Army Abo (Abo)
Turkey- Fleet Constantinople (Con), Army Sarajevo (Srj), Army Smyrna (Smy)

Special Rules
Wealth and Subsidies: Each great power begins the game with a number of monetary units called wealth used for bidding on the control of major and minor powers during the Spring Bidding Phase. Bids on major and minor powers are called subsidies. Rules governing the acquisition and use of wealth are as follows:

1. The value of each province in wealth is indicated by numbers on the game map.

2. Wealth may be used to “subsidize” major and minor powers in order to secure use of their pieces or to purchase their neutrality (see below under the Major Powers and Minor Powers section for specifics governing both types of neutral states).

3. All supply centers have a value of at least one wealth.

4. Many non-supply centers spaces held by great and major powers have some value in wealth.

5. Capture of non-supply centers that have value in wealth is determined during the Fall Adjustments. Opposing pieces moving through a wealth-valued non-supply center do not capture unless remaining there until the Fall Adjustments.

6. The number of wealth that each player commands to be utilized during the Spring Bidding Phase is determined during the previous Fall Adjustments. The number of wealth commanded by each player will be updated with the Fall Adjustments and reported with builds and disbands of pieces.

7. Wealth not employed for bidding is lost after the Spring Bidding Phase. Players may not accrue wealth in a reserve over successive turns.

8. Subsidies spent on major powers may accrue over time and is called influence. Accrued influence and newly subsidized wealth are counted together during the Spring Bidding phase when determining control of major powers. However, the influence from subsidies dwindles over time and is halved at the end of each game year with the Fall Adjustment phase, rounded up. In order to maintain consistent influence over major powers, players must pay subsidies to them as is needed or desired to maintain more influence than other players. If a great power has only 1 influence remaining invested in a major power then the remaining 1 influence would be rounded down to 0 with the Fall Adjustments.

Example 1: The Prussian player spends 5 wealth to control Sweden during the Spring Bidding Phase, securing the control of Sweden. With the Fall Adjustment phase of the same year, the amount of subsidies accrued with Sweden by the Prussian player is halved to 3 (rounded up). The Prussian player then carries over 3 influence into the next Spring Bidding Phase.

Example 2: The Russian player spends 4 wealth in subsidies for the control of Sweden in the Spring Bidding Phase 1803, successfully securing the bid. With the Fall Adjustments of 1803, the amount of subsidized wealth is halved to 2. The Russian player carries this subsidized wealth over into the succeeding Spring Bidding Phase 1804 as 2 influence accrued in Sweden. The Russian player then spends 3 wealth on the control of Sweden in the Spring Bidding Phase of 1804, added to the accrued 2 influence and equaling 5 wealth in subsidies.

9. Only successful bids accrue influence. The subsidies of wealth to unsuccessful bids are lost.

10. It is not possible to incur a negative sum of influence through lack of payment of subsidies. The lowest possible influence that a great power may have over a major power is 0.

11. If a player accidentally or intentionally exceeds the amount of wealth available to him per Spring Bidding Phase as determined through the Fall Adjustments, then all his bids/subsidies are void and the game master will disregard that player’s bids/subsidies for that Spring Bidding Phase. However, players are not required to use all of the wealth available to them.

Initial Wealth
Austria- 10
Britain- 17
France- 15
Prussia- 9
Russia- 9


Major Powers: Major powers are larger neutral states that players may bid on and subsidize with wealth during the Spring Bidding Phase. Rules governing major powers are as follows:

1. A player successfully secures control of a major power by subsidizing more wealth to that major power than any other player, then that major power’s pieces come under the player’s control and he may submit orders to them. Spring Bidding Phase Orders may be written as follows: “(x) wealth to the control of (major power)”.

Example: The French player might write, “6 wealth to the control of Spain”.

2. If great powers subsidize equal amounts of wealth to a major power, then the major power remains neutral with orders given to hold for its pieces. The exception to this rule is if one of the great powers already has influence accrued in a major power, then a tie in subsidies goes to the player with influence accrued.

Example: The French player has 2 influence accrued in Denmark-Norway after the Fall Adjustments. In the Spring Bidding Phase of the following game year, the British player spends 3 wealth in subsidies for the control of Denmark-Norway. The French player spends 1 wealth in subsidies to add to the 2 influence already accrued, adding up to 3 in value of subsidies. The British and French player tie for control of Denmark-Norway with 3, but the tie favors the French player who already had established influence with Denmark-Norway.

3. Players may also secure a major power’s neutrality by subsidizing more wealth to that major power than any other player. Neutrality ensures that a major power’s pieces will remain stationary with orders to hold. Spring Bidding Phase Orders for neutrality may be written as follows: “(x) wealth to (major power) neutrality”.

Example: The British player might write, “5 wealth to Denmark-Norway’s neutrality”.

4. Players may spend subsidies in support of another player’s bid to secure the control or the neutrality of minor powers. Bidding Orders supporting another players control are written: “(x) wealth to support (great power) control of (major power)”. Bidding orders for neutrality are the same as those under section 3 above.

Example Bidding Order 1 - Support: The British player is allied to the French player and wishes to support the French player’s efforts to control Spain. The British player then indicates to the game master: “5 wealth to support French control of Spain.” The French player indicates to the game master: “6 wealth to control of Spain.” The aggregate sum of bids toward the French player’s control of Spain would then be 11.

Example Bidding Order 2 – Neutrality: The French player is allied to the Austrian player and wishes to help the Austrian player to secure the neutrality of Bavaria. The French player then indicates to the game master: “3 wealth to Bavaria’s neutrality.” The Austrian player indicates to the game master: “2 wealth to Bavaria’s neutrality.” The aggregate sum of subsidies to Bavarian neutrality is 5. It is also acceptable for players to indicate specific support to the game master by writing “in support of Austria”, etc., but it is unnecessary since the sum total of subsidies from any great power will always be counted in bids toward neutrality.

5. Major powers may only be bid upon/subsidized. They cannot subsidize other major or minor powers themselves (because control of major powers is determined during the Spring Bidding Phase).

6. Major powers may capture supply centers when their pieces are ordered into them by controlling players/great powers. The controlling great power player may then place the appropriate number of builds in the home supply centers of the major powers he controls during the Fall Adjustments. Controlling great power players are also responsible for the disbands of major powers they control.

7. The landlocked major powers, Bavaria and Saxony, may place a fleet in an unoccupied coastal supply center that they control. That coastal supply center then becomes their second home supply center and remains so for the remainder of the game or until those major powers might be eliminated.

8. Players may not elect to use the builds of a major power they control to supply an additional fleet or army for their great power.

9. When a major power is controlled by a player, the major power’s pieces and supply centers act as allied to the player’s great power units and supply centers. All standard Diplomacy rules governing self-dislodgement apply and a player’s great power pieces may not dislodge the pieces of a controlled major power and vice versa. Furthermore, great power pieces occupying the supply centers of a controlled major power do not result in the capture of those supply centers with the Fall Adjustments and vice versa.

10. If a player has pieces from his great power present in the supply centers of a major power he controls but then loses control of that major power in the ensuing Spring Bidding phase, then the great power pieces are removed from the major power supply centers and moved to an adjoining unoccupied supply center controlled by that great power in alphabetical order (with preference given to any of the great power’s home supply centers in alphabetical order if it borders more than one). If there are no adjoining supply centers controlled by the great power, then the piece is removed to an unoccupied adjacent non-supply center of the lowest wealth value (if of equal value, then by alphabetical order). If no adjacent supply or non-supply centers are open, then the piece is removed by the game master to the closest unoccupied supply or non-supply center controlled by the great power that owns the piece (with preference given to home supply centers first, then supply centers in alphabetical order). Any affected pieces will be replaced before the start of the Spring Orders phase.

11. If a player loses control of a major power in the Spring Bidding Phase and that major power has pieces occupying the supply centers of the player’s great power, then those major power pieces are removed to an adjoining unoccupied supply center controlled by that major power (with preference given to home supply centers in alphabetical order if it borders more than one). If there are no unoccupied adjoining supply centers controlled by the major power, then the piece is removed to an unoccupied adjacent non-supply center of the lowest wealth value (if of equal value, then by alphabetical order). If no adjacent non-supply centers are open, then the piece is removed by the game master to the closest unoccupied supply or non-supply center controlled by the major power that owns the piece (with preference given to home supply centers first, then supply centers in alphabetical order). Any affected pieces will be replaced before the start of the Spring Orders phase.

12. When a player loses control of a major power during the Spring Bidding Phase, then that major power’s pieces remain in the spaces they occupied during the last Fall Orders Phase unless they occupy that player’s great power supply centers (see above).

13. If a player has captured a major power supply center and continues to hold it, then that player may not subsidize that major power for control of its units or to secure its neutrality so long as the great power has possession of the captured supply center.

14. The supply centers of a controlled major power are counted together with the controlling great power when determining victory totals with the Fall Adjustments. If a major power is no longer controlled, then its supply center count is subtracted from the great power that had controlled it.

Example: Britain has 6 supply centers and also controls Denmark-Norway with 3 supply centers. The British player is considered to have 9 supply centers toward the victory total during the Fall Adjustments.

15. Bidding results will be made public after the resolution of the Spring Bidding Phase.

The Major Powers
Electorate/Kingdom of Bavaria (Bavaria)
Kingdom of Denmark-Norway (Denmark-Norway)
Kingdoms of Naples & Sicily (Naples-Sicily, Two Sicilies)
Kingdom of Portugal (Portugal)
Electorate/Kingdom of Saxony (Saxony)
Kingdom of Spain (Spain)
Kingdom of Sweden (Sweden)
Ottoman Empire (Turkey)


Minor Powers: There are 12 minor powers in 1803. All minor powers have one supply center and one army or fleet marked by the minor powers’ national flag. Rules governing minor powers and bidding on/subsidizing them during the Spring Bidding Phase are as follows:

1. A player successfully secures control of a minor power by subsidizing more wealth to that minor power than any other player during the Spring Bidding Phase, then that minor power’s fleet or army comes under the player’s control for the remainder of the game (or until the minor power supply center is captured by an opposing great or major power) and he may submit orders to them. A controlled minor power fleet or army is then considered to be a piece of the great power that controls it except when determining disbands (see below). A controlled minor power is called a client state. Spring Bidding Phase Orders may be written as follows: “(x) wealth to the control of (minor power)”.

Example: The Russian player might write, “3 wealth to the control of Circassia”.

2. If great powers subsidize equal amounts of wealth to a minor power, then the minor power remains neutral with orders given to hold for its army or fleet (except in the instance of French influenced minor powers. See below under French Sphere of Influence).

3. Players may also secure a minor power’s neutrality by subsidizing more wealth to that minor power than any other player. Neutrality ensures that a minor power’s fleet or army will remain stationary with orders to hold. Spring Bidding Phase Orders for neutrality may be written as follows: “(x) wealth to (minor power) neutrality”.

Example: The French player might write, “4 wealth to Nassau’s neutrality”.

4. Players may spend subsidies in support of another player’s bid to secure the control or the neutrality of minor powers. Bidding Orders supporting another players control are written: “(x) wealth to support (great power) control of (minor power)”. Bidding orders for neutrality are the same as those under section 3 above.

Example Bidding Order 1 - Support: The Prussian player is allied to the British player and wishes to support the British player’s efforts to control Batavia. The Prussian player then indicates to the game master: “3 wealth to support British control of Batavia.” The British player indicates to the game master: “4 wealth to control of Batavia.” The aggregate sum of bids toward the British player’s control of Batavia would then be 7.

Example Bidding Order 2 – Neutrality: The Prussian player is allied to the Austrian player and wishes to help the Austrian player secure Italy’s neutrality. The Prussian player then indicates to the game master: “2 wealth to Italy’s neutrality.” The Austrian player indicates to the game master: “4 wealth to Italy’s neutrality.” The aggregate sum of subsidies to Italian neutrality is 6. It is also acceptable for players to indicate specific support to the game master by writing “in support of Austria”, etc., but it is unnecessary since the sum total of subsidies from any great power will always be counted in bids toward neutrality.

5. A controlled minor power captures supply centers for the great power that controls it. A minor power cannot capture a supply center for itself.

6. When a player successfully secures control of a minor power, then that minor power’s supply center is added to the victory total of the player’s great power which is determined and counted toward victory with the Fall Adjustments. It is considered a captured supply center. However, it cannot act as a home supply center.

7. Minor power pieces operate differently for disbands than the other pieces owned by a great power. Minor powers pieces retain their own national flags even though they have the same color like the great power that controls them. This indicates that a minor power is tied to its supply center and a controlling great power may not disband the minor power piece unless the minor power supply center is captured by an opposing great or major power.

8. If a controlled minor power is occupying an opposing supply center after the Fall Orders Phase and an opposing great or major power occupies that minor power’s supply center, then the minor power captures the supply center it occupied for its controlling great power, but must also be disbanded with the Fall Adjustments.

Example: Britain controls Army Oldenburg (Old) and occupies Batavia (Bat). However, France moves Army Hanover (Han) to Oldenburg. With the Fall Adjustments, Oldenburg is disbanded, but Britain still captures Batavia.

9. If two minor power pieces controlled by two great powers exchange supply centers, then both are disbanded and replaced back in their respective supply centers without the great powers gaining any builds. The two minor powers would no longer be controlled but are considered neutral and may be bid on/subsidized again.

Example: French controlled Switzerland (Swi) moves into Tyrol (Tyr) while Austrian controlled Swabia (Swa) moves into Switzerland in the Spring. In the Fall, the Swiss Army in Tyrol moves to Swabia. Both minor power pieces are disbanded and replaced with the Fall Adjustments, the Swiss Army in Switzerland and the Swabian Army in Swabia. Neither Austria nor France gains a build.

10. Bidding results will be made public after the resolution of the Spring Bidding Phase.

The Minor Powers
Batavian Commonwealth (Batavia) - Fleet
Circassia - Army
Kingdom of Etruria (Etruria) - Army
Hesse-Thuringia - Army
Republic/Kingdom of Italy (Italy) - Army
Duchy of Mecklenburg (Mecklenburg) - Army
Duchy of Nassau (Nassau) - Army
Duchy of Oldenburg (Oldenburg) - Army
Papal States - Army
Kingdom of Sardinia (Sardinia) - Fleet
Swabia - Army
Swiss Confederation (Switzerland) - Army


Barbary Corsairs: There are 3 unique minor powers in North Africa that represent the Barbary Coast States that were independent or nominally subjected to the Ottoman Sultan.

1. The Barbary States cannot be subsidized by the European great powers for control of their fleets.

2. The Fleets of the Barbary States will move to any adjacent land or sea space occupied by a European Army or Fleet to cut support—they will not attack an adjacent Ottoman Army or Fleet. Though Barbary Fleets move to cut support, they cannot be supported to dislodge an Army or Fleet and heir moves do not succeed. They remain stationary in their supply center. This is called a raid (this concept should be familiar to players who have encountered Baron Powell’s Sally rule from College of Cardinals and Ambition & Empire).

3. If more than one land or sea space adjacent to a Barbary Fleet is occupied by European Armies or Fleets, the GM will randomly determine which space the Barbary Fleet raids. This random determination will be revealed with any Orders phase that applies.

4. Players may subsidize individual Barbary States to secure their neutrality. They cannot be subsidized as a whole. This subsidy payment must be given every turn it is desired since great powers cannot control the Barbary States. Spring Bidding Phase Orders for neutrality may be written as follows: “(x) wealth to (Barbary State) neutrality”.

Example: The British player might write, “2 wealth to Morocco’s neutrality”.

5. Players may spend subsidies in support of another player’s bid to secure the neutrality of 1 or more of the Barbary States. Bidding orders for neutrality are the same as those under section 4 above.

Example Bidding Order: The Austrian player is allied to the British player and wishes to support the British player’s efforts to control the Western Mediterranean region. The Austrian player then indicates to the game master: “2 wealth to Morocco’s neutrality; 2 wealth to Algeria’s neutrality; 1 wealth to Tunis’ neutrality.” The British player indicates to the game master: “3 wealth to Morocco’s neutrality; 3 wealth to Algeria’s neutrality; 1 wealth to Tunis’ neutrality.” The aggregate sum of bids toward all these Barbary States’ neutrality would then be: 5 wealth to Morocco; 5 wealth to Algeria; 2 wealth to Tunisia. It is also acceptable for players to indicate specific support to the game master by writing “in support of Britain”, etc., but it is unnecessary since the sum total of subsidies from any great power will always be counted in bids toward neutrality.

6. It is possible for players to subsidize the Barbary States to raid if they bid more wealth than other players attempting to secure the neutrality of individual Barbary States. However, players may not control in which direction the Barbary Corsairs will raid. Spring Bidding Phase Orders for raiding may be written as follows: “(x) wealth to (Barbary State) raids”.
Example: The French player might write, “2 wealth to Morocco’s raids”.

7. Bidding results will be made public after the resolution of the Spring Bidding Phase.

The Barbary States
Regency of Algiers (Algeria)
Sultanate of Morocco (Morocco)
Beylik of Tunis (Tunis)


Additional Miscellaneous Rules

Hanover: Hanover is initially controlled by France, but is not a French home supply center. If captured by the British player, Hanover may act as a British home supply center.

Build Centers: Gibraltar and Malta for Britain, and Arkhangelsk for Russia may act as build centers where Armies or Fleets may be placed during the Fall Adjustments. They are not supply centers and do not supply an Army or Fleet and may only be used as build centers by the great powers that initially control them.


Notes about the map:

French Sphere of Influence: Batavia (Bat), Italy (Ita), and Switzerland (Swi) are outlined in France’s color representing French sphere of influence. If the French player subsidizes any of these 3 minor powers and ties his bid with another great power, the French player is granted control of that minor power because of French influence over those minor powers. However, if France is out bid/subsidized, then these minor powers will behave as normal.

Example: Austria spends 3 wealth in subsidies to secure the neutrality of Italy. The French player spends 3 wealth in subsidies to secure the control of Italy. Since Italy is in the French sphere of influence indicated by the outline in the French color of Italy’s border, the tie in subsidies goes to the French player and France controls Italy.


Land Bridges and Canal Spaces: There are land bridges that connect provinces for movement across sea spaces:

• There is a land bridge connecting Dublin (Dub) and Edinburgh (Edi) that allows movement between these spaces for fleets and armies.

• There is a land bridge connecting Dublin (Dub) and Wales (Wal) that allows movement between these spaces for fleets and armies.

• There is a land bridge connecting Naples (Nap) and Sicily (Sic) that allows movement between these spaces for fleets and armies.

• There is a land bridge connecting Constantinople (Con) and Smyrna (Smyrna) that allows movement between these spaces for fleets and armies.

• The Aegean Sea (Aeg) and Black Sea (Bla) do not border one another. In order for a fleet to move from one to the other it must move along the coastline of either Constantinople (Con) or Smyrna (Smy).

• Copenhagen (Cop) and Sweden Proper (Swe) border for land and naval movement, but the space of Copenhagen does not disrupt Sweden Proper which is considered to have one coast.

• Gibraltar (Gib) and Morocco (Mor) border for land and naval movement, but the space of Gibraltar does not disrupt Morocco which is considered to have one coast.


Miscellaneous Map Notes:

• The following provinces have split coasts: Cadiz (Cad), Holstein (Hol), Italy (Ita), Papal States (Pap).

• Ionian Sea (Ion) borders Tyrrhenian Sea (Tyn).


Abbreviations:
Abo – Abo
Adr – Adriatic Sea
Aeg – Aegean Sea
Alg – Algeria
Ara – Aragon
Ark – Arkhangelsk
Arm – Armenia
Atl – Atlantic Ocean
Bal – Baltic Sea
Bar – Barents Sea
Bat – Batavia
Ber – Berlin
Bis – Bay of Biscay
Bla – Black Sea
Boh – Bohemia
Bot – Gulf of Bothnia
Bra – Brandenburg
Brc – Barcelona
Bre – Brest
Brs – Breslau
Bru – Brussels
Bur – Burgundy
Cad – Cadiz
Chr – Christiania
Cir – Circassia
Con – Constantinople
Cop – Copenhagen
Cro – Croatia
Dan – Danubian Principalities
Dre – Dresden
Dub – Dublin
Eas – Eastern Mediterranean
Edi – Edinburgh
Eng – English Channel
Etr – Etruria
Ext – Extremadura
Fmk – Finnmark
Gal – Galicia
Gas – Gascony
Ger – German Bight
Gib – Gibraltar
GoL – Gulf of Lyon
Han – Hanover
Hol – Holstein
HTh – Hesse-Thuringia
Ice – Iceland
Ion – Ionian Sea
Iri – Irish Sea
Ita – Italy
Kar – Karelia
Khe – Kherson
Kie – Kiev
Kon – Konigsberg
Lan – Languedoc
Leo – Leon
Lis – Lisbon
Lon – London
Lor – Lorraine
Lus – Lusatia
Lvn – Livonia
Lvp – Liverpool
Mad – Madrid
Mal – Malta
Mar – Marseilles
Mec – Mecklenburg
Mid – Midlands
Mor – Morocco
Mos – Moscow
Mun – Munich
Nap – Naples
Nas – Nassau
NAt – North Atlantic
NEP – New East Prussia
Nor – Norrland
Nrg – Norwegian Sea
Nth – North Sea
Old – Oldenburg
Pap – Papal States
Par – Paris
Pic – Picardy
Pie – Piedmont
Pom – Pomerania
Pre – Pressburg
Rum – Rumelia
Saa – Saar
Sal – Salzburg
Sar – Sardinia
Sev – Sevastopol
Sic – Sicily
Ska – Skagerrak
Smy – Smyrna
SoS – Strait of Sicily
Srj – Sarajevo
Sto – Stockholm
StP – St. Petersburg
Str – Strasbourg
Sty – Styria
Swa – Swabia
Swe – Sweden Proper
Swi – Switzerland
Syr – Syria
Tra – Transylvania
Tri – Trieste
Tun – Tunisia
Tyn – Tyrrhenian Sea
Tyr – Tyrol
Val – Valencia
Ven – Venice
Vie – Vienna
Wal – Wales
War – Warsaw
Wes – Western Mediterranean
Whi – White Russia
Yor – Yorkshire
Last edited by VaeVictis on 05 Apr 2018, 01:39, edited 1 time in total.
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Re: 1803: Develpoment

Postby VaeVictis » 03 Apr 2018, 06:38

The major change to note is the alteration of the Barbary Corsairs rules which make them independent of the Ottoman Empire and more randomly piratical in nature as they were historically.


Also, a few questions to consider immediately are ones that I have been mulling over whether implement or not:

1. Should Russia be a 5 center great power (adding Smolensk or Archangel)?

2. Should Naples-Sicily be a 2 center major power (adding Palermo)?

3. Should Austria, Prussia, and Russia all have 1 additional wealth to begin the game to have 11, 10, and 10 wealth, respectively?
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Re: 1803: Develpoment

Postby palmtaiga » 03 Apr 2018, 08:47

sign me up love to play this map
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Re: 1803: Develpoment

Postby Strategus » 03 Apr 2018, 10:40

Hi again, VaeVictis, and welcome back. I'm still interested in playing this. As for the rules/changes, I would say let's just try it out. Feedback on the actual game experience will be far less speculative than pouring over the options beforehand. We started a trial before you had to pause it, and I think that is a good way to go. It was just getting interesting :)
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Re: 1803: Develpoment

Postby StarkAdder » 03 Apr 2018, 12:46

Sounds fascinating. Would love to try this.
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Re: 1803: Develpoment

Postby NoPunIn10Did » 03 Apr 2018, 17:42

Not sure if I'll have the opportunity to partake in the playtest this time, but I'll at least throw my hat in as an interested party.
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Re: 1803: Develpoment

Postby Cliff Dancer » 03 Apr 2018, 22:54

I'm interested in in playing - sounds very interesting - sign me up! I do have 1 question - what is the point of bidding on Neutrality? Is there any advantage to bidding on Neutrality vs. Control? Is Neutrality aggregate and does not diminish?
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Re: 1803: Development

Postby VaeVictis » 05 Apr 2018, 01:47

As I mentioned to the (disappointed) players of the abortive 1803 playtest from last year, I don't know when I can run this within the next year. So, to all interested players, thank you and apologies that I can't give a more definitive answer as to when this would be played; this is simply a development thread to attempt to discern any lingering kinks and ruffles in the rules. What I do know, however, is that all players of the original attempt would be granted precedence if they are still interested.

In answer to Cliff Dancer's question, I've never considered having neutrality bids accrue in influence like subsidies to control. I always intended that these subsidies would be wiped out with each successive turn, but I'll need to think about your question and determine whether or not I'll change the rules to allow for accruing influence on neutrality subsidies.
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Re: 1803: Development

Postby VaeVictis » 12 Apr 2018, 15:17

I missed another aspect of Cliff Dancer's question about the advantage of bidding for neutrality as opposed to control. The advantage could be as simple as acquiring another build for a great power. Major powers can change allegiance over time if another power successfully subsidizes them for control. If a great power bids for neutrality, then it can capture that major power's supply centers without having to worry about another great power controlling that major power. Of course, it must also be remembered that a major power will become hostile to a great power if a great power captures one of its supply centers, preventing that great power from further subsidizing that major power in the future (for control or neutrality) until the great power might be evicted from the major power's supply center.

I also need to think of better term for major powers, which is a moniker often synonymous with great power in Diplomacy parlance. Maybe "regional power"?
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