New Variant: Emergence (USA)

This is the place for games which are currently being created and developed, and where the designer is listening to feedback from other players. The game is not ready to play, and the designers are not looking for sign-ups - indeed, they may have no intention of GMing the game themselves when it is finished. But your input is welcome!

Moderator: Morg

Forum rules
Despite repeated requests, designers are still regularly posting maps of several hundred Kb size. All maps should be under 80Kb and preferable 50-60 maximum. Unless you have prior permission, any larger map will be removed without warning.

Re: New Variant: Emergence (USA)

Postby joe92 » 12 Feb 2018, 17:20

Map and rules have been updated to reflect the changes to the Arctic movement.
Designer: Emergence, Modern Extended
GM'ing: Nothing

Platinum Classicist

Taking a break
User avatar
joe92
 
Posts: 1049
Joined: 02 Feb 2013, 00:26
Location: Leeds, GB
Class: Star Ambassador
Standard rating: 1106
All-game rating: 1746
Timezone: GMT

Re: New Variant: Emergence (USA)

Postby NoPunIn10Did » 12 Feb 2018, 18:20

joe92 wrote:Map and rules have been updated to reflect the changes to the Arctic movement.


FYI: If you're going to split Quebec's coast, you need to draw Labrador on the map. At the moment, your space for Quebec includes both Labrador and Quebec, which would imply a unified coastline.
NoPunIn10Did
Lead Volunteer Developer

Forum Administrator

Variant GM & Designer
User avatar
NoPunIn10Did
Premium Member
 
Posts: 2405
Joined: 17 Aug 2011, 00:17
Location: North Carolina
Class: Ambassador
Standard rating: 1000
All-game rating: 1501
Timezone: GMT-5

Re: New Variant: Emergence (USA)

Postby Intellectubility » 12 Feb 2018, 20:22

Just a tiny thing that bugs me as someone who lives around there: Why is Dartmouth called "Dartmouth" instead of "Halifax" or "Nova Scotia"?
Intellectubility
 
Posts: 33
Joined: 20 May 2014, 23:12
Class: Ambassador
Standard rating: (997)
All-game rating: (1396)
Timezone: GMT-5

Re: New Variant: Emergence (USA)

Postby joe92 » 12 Feb 2018, 23:23

NoPunIn10Did wrote:FYI: If you're going to split Quebec's coast, you need to draw Labrador on the map. At the moment, your space for Quebec includes both Labrador and Quebec, which would imply a unified coastline.

With it stretching off the map and the addition of the coast requirements I do not agree the single coast is assumed.

Intellectubility wrote:Just a tiny thing that bugs me as someone who lives around there: Why is Dartmouth called "Dartmouth" instead of "Halifax" or "Nova Scotia"?

Because it's a supply centre. With the exception of Dakotas and Bahamas they are all named after population centres. I mistakenly thought the capital of Nova Scotia was Dartmouth. Thanks for pointing that out. I'll change it to Halifax.
Designer: Emergence, Modern Extended
GM'ing: Nothing

Platinum Classicist

Taking a break
User avatar
joe92
 
Posts: 1049
Joined: 02 Feb 2013, 00:26
Location: Leeds, GB
Class: Star Ambassador
Standard rating: 1106
All-game rating: 1746
Timezone: GMT

Re: New Variant: Emergence (USA)

Postby NoPunIn10Did » 12 Feb 2018, 23:57

joe92 wrote:
NoPunIn10Did wrote:FYI: If you're going to split Quebec's coast, you need to draw Labrador on the map. At the moment, your space for Quebec includes both Labrador and Quebec, which would imply a unified coastline.

With it stretching off the map and the addition of the coast requirements I do not agree the single coast is assumed.


I don't have a problem with you using two coasts on Quebec, but I think it would look more geographically accurate if you had a greyed-out portion of Labrador that corresponds to its position on the map.
NoPunIn10Did
Lead Volunteer Developer

Forum Administrator

Variant GM & Designer
User avatar
NoPunIn10Did
Premium Member
 
Posts: 2405
Joined: 17 Aug 2011, 00:17
Location: North Carolina
Class: Ambassador
Standard rating: 1000
All-game rating: 1501
Timezone: GMT-5

Re: New Variant: Emergence (USA)

Postby Gooderian » 13 Feb 2018, 11:28

I want to join!
Gold Classicist, and a member of the whippersnappers.
Remember, our country is called the Netherlands, not Holland!
User avatar
Gooderian
 
Posts: 2770
Joined: 16 Nov 2011, 20:32
Location: Right here. Or over there. Whatever makes me win.
Class: Ambassador
Standard rating: (1059)
All-game rating: (1045)
Timezone: GMT+1

Re: New Variant: Emergence (USA)

Postby joe92 » 13 Feb 2018, 12:59

OK, sure, I've added Labrador as a space. No point making it impassible.

Dartmouth changed to Halifax.

Gooderian, you're on the sign up sheet!
Designer: Emergence, Modern Extended
GM'ing: Nothing

Platinum Classicist

Taking a break
User avatar
joe92
 
Posts: 1049
Joined: 02 Feb 2013, 00:26
Location: Leeds, GB
Class: Star Ambassador
Standard rating: 1106
All-game rating: 1746
Timezone: GMT

Re: New Variant: Emergence (USA)

Postby NoPunIn10Did » 13 Feb 2018, 13:03

joe92 wrote:OK, sure, I've added Labrador as a space. No point making it impassible.

Dartmouth changed to Halifax.

Gooderian, you're on the sign up sheet!


Looks great!
NoPunIn10Did
Lead Volunteer Developer

Forum Administrator

Variant GM & Designer
User avatar
NoPunIn10Did
Premium Member
 
Posts: 2405
Joined: 17 Aug 2011, 00:17
Location: North Carolina
Class: Ambassador
Standard rating: 1000
All-game rating: 1501
Timezone: GMT-5

Re: New Variant: Emergence (USA)

Postby Iamnobody » 21 Jun 2019, 19:22

I know this is an old thread, but I would play on this map. It looks great.
Heptarchy XVI - Wales - 6-way draw
Days of Enlightenment II - Sweden - Currently playing
User avatar
Iamnobody
 
Posts: 316
Joined: 25 Nov 2008, 07:18
Class: Ambassador
Standard rating: 1028
All-game rating: 1029
Timezone: GMT-6

Previous

Return to PbF Variant Development

Who is online

Users browsing this forum: No registered users and 1 guest