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1862 Diplomacy

PostPosted: 28 Oct 2017, 16:40
by superstition
This map takes place during the American and Mexican Civil wars. During this preoccupation Spain attempted to recapture it's past colonial territories and England decided to be neutral. If Alliances had shifted, things would be very different.

Special Rules:

Support cannot be offered though the South american access point. Support can be offered to a unit moving though the point if the support is on the same side end destination.

Spanish Islands are treated as coasts that don't connect to other land.

When a player is defeated any player may build on their home centers.

Image

I was helped on reddit to perfect it. The maps evolution can be seen here.
http://s971.photobucket.com/user/sigepv ... 0Diplomacy

Re: 1862 Diplomacy

PostPosted: 28 Oct 2017, 23:54
by MichaelG
1. Are the neutral centers Build Anywhere?
2. Can more than one fleet go in the Around South America square? I would tend to think so; it's portraying a huge ocean space.
3. Does NWT have a coast, or is the Arctic frozen and the only way around is the south? It looks like you've cut it off barely below an expected coastline on both sides, so I'm guessing it's intended to be frozen.
4. The big territories in the west and north are interesting. Somewhat reflect the real history of the time; might be interesting in play.
5. What are the light blue and green powers?
6. It's pretty near impossible to send naval power around the Horn unless there is absolutely no opposition or there's some support on the other side. Thus, if there are any stalemate lines running north-south (I haven't checked), they won't be broken by naval power coming around behind. Probably OK, the greater potential for a stalemate line would be running east-west.
7. Light blue and green will need to make some kind of deal or they have a very awkward war right from the start. They're horribly tangles. A trade of MAZ for OXA might happen sometimes, but otherwise they're likely to end up fighting each other while their neighbours gobble up the neutral SCs. It's like Italy/Austria, only worse. Maybe that's OK, and maybe it will even prove to be a plus.
8. England is scattered. The northern parts can consolidate after picking up WIN, but that other fleet may be hard to hang on to.
9. The U.S. is in a difficult position. England is likely to be a deadly enemy. If the southern fleet can build up a power base by itself (or with the help of any naval power that can be sent from the north), then England may have other options, but it looks likely that England's only opportunity for expansion will be to head south into Union territory. And the Confederacy will be only too happy to move up from the south. The fleet in California gives another power base and therefore a chance of survival, but I suspect the U.S. won't do too well. Maybe adding an Indian tribe out west (and shrinking the size of those territories) would add another player in that part the world, giving everyone involved more options. If I'm the U.S., though, my first thought is going to be that I need to work out a deal with Spain, as they can threaten both England and the Confederacy.
10. SCs are primarily concentrated in two places: Mexico and the eastern U.S. While there are goodies elsewhere, those will be the main battlegrounds.

Re: 1862 Diplomacy

PostPosted: 29 Oct 2017, 01:26
by superstition
MichaelG wrote:1. Are the neutral centers Build Anywhere?
2. Can more than one fleet go in the Around South America square? I would tend to think so; it's portraying a huge ocean space.
3. Does NWT have a coast, or is the Arctic frozen and the only way around is the south? It looks like you've cut it off barely below an expected coastline on both sides, so I'm guessing it's intended to be frozen.
4. The big territories in the west and north are interesting. Somewhat reflect the real history of the time; might be interesting in play.
5. What are the light blue and green powers?
6. It's pretty near impossible to send naval power around the Horn unless there is absolutely no opposition or there's some support on the other side. Thus, if there are any stalemate lines running north-south (I haven't checked), they won't be broken by naval power coming around behind. Probably OK, the greater potential for a stalemate line would be running east-west.
7. Light blue and green will need to make some kind of deal or they have a very awkward war right from the start. They're horribly tangles. A trade of MAZ for OXA might happen sometimes, but otherwise they're likely to end up fighting each other while their neighbours gobble up the neutral SCs. It's like Italy/Austria, only worse. Maybe that's OK, and maybe it will even prove to be a plus.
8. England is scattered. The northern parts can consolidate after picking up WIN, but that other fleet may be hard to hang on to.
9. The U.S. is in a difficult position. England is likely to be a deadly enemy. If the southern fleet can build up a power base by itself (or with the help of any naval power that can be sent from the north), then England may have other options, but it looks likely that England's only opportunity for expansion will be to head south into Union territory. And the Confederacy will be only too happy to move up from the south. The fleet in California gives another power base and therefore a chance of survival, but I suspect the U.S. won't do too well. Maybe adding an Indian tribe out west (and shrinking the size of those territories) would add another player in that part the world, giving everyone involved more options. If I'm the U.S., though, my first thought is going to be that I need to work out a deal with Spain, as they can threaten both England and the Confederacy.
10. SCs are primarily concentrated in two places: Mexico and the eastern U.S. While there are goodies elsewhere, those will be the main battlegrounds.


1. No neutrals are not build anywhere. Added build on defeated enemies to help countries build that aren't on both coasts. It promotes finishing a civil war. It reduces England's target since they're spread out and may be tougher to conquer.

2. Yes more than one can circle South America.

3. NWT is landlocked. I cropped it as high as possible so Labrador had northern sea access.

4. They were taken from actual maps.

5. Light Blue is the Second Mexican Empire. Mexico couldn't pay it's debts so the French invaded and installed an Austrian King. They controlled the sea and took Mexico city. Green is the Republic of Mexico which eventually became a government in exile to the north using guerilla armies.

6. Access here was to give England and Spain more leverage and helps focus on each other as an alternative option.

7. It's a civil war. Things are tangled and messy. A center switch is very possible along with the Mexican invasion of Kansas which could help either the union or confederate armies.

8. Exactly. England has to choose it's theater of combat well. England and Spain have spoiler effects on both civil wars. Vancouver around south America can put enough pressure to keep Belize a year in order to build on it.

9. I've made a Canadian invasion as difficult as possible year one. If the English sided with the confederates the world may have been different. Better ally with Spain quick if you don't trust England. They start with the most supply centers to help deter bold moves.

10. Yes pushing the civil war theme that's where the action is.

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