Spring 521 Retreats

8-player game set in 6th century Europe. Multiple units are allowed. Designed by Russell Tulp, introduced and modified by DiploNEV. GMs DiploNEV then BigBert. Game started 7 April 2012 and ended with no resolution.

Spring 521 Retreats

Postby Bluewolf » 29 Apr 2012, 02:45

spring521retreats.jpg
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Ostrogoths:
Sirmium retreat Salzburg

Fall 521 orders due 9:00 AM EST on Wednesday, or 6:00 AM PST
Last edited by Bluewolf on 29 Apr 2012, 23:04, edited 4 times in total.
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Re: Spring 521 Retreats

Postby heritikyl » 29 Apr 2012, 07:21

The Ostrogoth fleet in the Tyrrhenian Sea seems to have vanished.

Also, while I have your attention, I have a question regarding the application of Rule 7:

7. Nations may expand their boundaries by incorporating neutral supply centres. If a unit is maintained as a garrison in a neutral centre for 2 consecutive years, it is thereafter considered as a home centre and new units may be built there. Home centres of other nations may also be incorporated but must be garrisoned for 4 consecutive years in order for the transition to occur.


Does a unit need to explicitly hold in order to count as garrisoning a neutral centre? Or would an attack that resulted in a bounce (i.e. an external attack on an adjacent territory that bounced), leaving the unit in the neutral centre, also count towards the garrison allotment?
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Re: Spring 521 Retreats

Postby Bluewolf » 29 Apr 2012, 13:10

I would say the latter, and thanks for the reminder. Remember to count your units!
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Re: Spring 521 Retreats

Postby theangrycastle » 30 Apr 2012, 20:19

Diplonev, I noticed you had forgotten to move the Vandal army to Marutiania, and moved it in the retreat map. Please tell us when you do something like this- I almost didn't notice, and it would have messed up my entire move order.
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Re: Spring 521 Retreats

Postby Freddafred » 30 Apr 2012, 20:32

Don't worry castle we're still enemies.
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Re: Spring 521 Retreats

Postby theangrycastle » 30 Apr 2012, 20:35

Also, truth be told, I wonder if this variant makes the Byzantines a tad overpowered. If he moves right, he could basically cripple the Avers, and get up to 5 builds. Since he's a corner power, that makes it harder to roll back the tide if he gets an advantage. I'm not saying we should do anything about it in this game, but it's something to keep in mind for future plays, if things go as I predict.
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Re: Spring 521 Retreats

Postby theangrycastle » 30 Apr 2012, 20:42

Freddafred wrote:Don't worry castle we're still enemies.


Good. If we were friends, I just wouldn't know what to do. It'd be weird.
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Re: Spring 521 Retreats

Postby Freddafred » 30 Apr 2012, 20:44

theangrycastle wrote:
Freddafred wrote:Don't worry castle we're still enemies.


Good. If we were friends, I just wouldn't know what to do. It'd be weird.

:lol: but you know very well you pretty much broke all our DMZs.
And on the Byzantine note I have to agree but also think that if we all united against them they would have no chance.
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USSR in Versailles 3
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Re: Spring 521 Retreats

Postby cheesers52 » 02 May 2012, 15:43

theangrycastle wrote:Also, truth be told, I wonder if this variant makes the Byzantines a tad overpowered. If he moves right, he could basically cripple the Avers, and get up to 5 builds. Since he's a corner power, that makes it harder to roll back the tide if he gets an advantage. I'm not saying we should do anything about it in this game, but it's something to keep in mind for future plays, if things go as I predict.


AGREED!

There is absolutely no way I can defend against the Byzantiums, and with my two useless fleets that have nowhere to go BUT Black Sea the Byzantiums automatically feel hostile towards me and have to attack!
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Re: Spring 521 Retreats

Postby Pedros » 09 May 2012, 14:46

Anything happening here?
"Sooner or later, one of us will stab the other. But for now we're both better off as allies" (kininvie)
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