Barbaria (8/8 Reserve Needed)

8-player game set in 6th century Europe. Multiple units are allowed. Designed by Russell Tulp, introduced and modified by DiploNEV. GMs DiploNEV then BigBert. Game started 7 April 2012 and ended with no resolution.

Barbaria (8/8 Reserve Needed)

Postby Bluewolf » 29 Jan 2012, 20:46

i plan on GMing a variant i brought in, Barbaria. info to follow.

Payer1: Joebishop (c)
Player2: Pharoah of Nerds (c)
Player3: Freddafred (c)
Player4: haroonriaz (c)
Player5: heritikyl (c)
Player6: theangrycastle (c)
Player7: Aerdirnaithon (c)
Player8: Cheesers52 (c)
Reserve: EMPTY
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Last edited by Bluewolf on 06 Apr 2012, 03:14, edited 39 times in total.
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Re: Barbaria

Postby Bluewolf » 29 Jan 2012, 20:52

Barbaria was first published in the Nov 1969 issue of Thangorodrim and was designed by Russell Tulp. It was re-published in Arda 5 in Dec 1980. It has probably never been played postally.

This edition is slightly altered version of the original with additional comments added to the rules for clarification, and some name changes on the map. This revision (by the NAVB) has been kept to a minimum, to retain the character of the original. Hence references to cities non-existent at the time (Cologne, Salzburg) have been kept.

1. The rules of Regular Diplomacy apply except as follows.

2. The game starts in Spring 521, the Great Powers possess the following units (A=Army; F=Fleet; S=Single; D=Double; T=Triple)

ANGLO-SAXONS: SF Thames; SF Jutland; SF Anglia; DF Saxony;

AVARS: SF Crimea; SF Sklavinia; SA South Avaria; DA Avaria;

BYZANTINE EMPIRE: SA Alexandria, SA Antioch; DA Aidrianople; DF Illyria, TF Constantinople;

FRANKS: SF Brittany; SA Aquitaine; SA Reims; DA Paris;

LOMBARDS: SA Vistula; SA Odor; SA Danube; DA Lombardy;

OSTROGOTHS: SF Sicily; SA Verona; SA Sirmium; DA Rome;

VANDALS: SF Corsica; SA Tricameron; DF Carthage; SA Sardinia;

VISIGOTHS: SF Toledo; SA Valencia; SA Septimania; DA Saragossa;

3. Double units have an offensive and defensive strength of two. If a supporting unit is attacked by a single unit, its support is only cut by one. The Byzantine TF attacks as a DF but has a defensive strength of 3. Only one TF may ever exist and only Byzantium has it; if it is disbanded, it cannot be replaced.

4. Double units are supplied by the provinces they start in. If any such province falls to an enemy its unit is immediately disbanded. If the province is recaptured it will supply a SA for 2 years after the next adjustment season - winter. It may then be converted into a double army. This unit is designated as SdA or SdF in orders until it is converted. If the supply centre is taken again the Sd unit is disbanded.

5. Since the Byzantine Empire had a much more centralised government than the barbarians, the fall of Constantinople has dire consequences. If it is taken the TF is immediately disbanded and can never be rebuilt, all units at sea and outside the borders of Byzantium stand and are eliminated if dislodged, all extra strength units within Byzantium attack and defend as single units. If Constantinople is recaptured all units return to normal status. If it is not recaptured within 2 years, Byzantium goes permanently into civil disorder.

6. No player may have more Double units than he started with.

7. Nations may expand their boundaries by incorporating neutral supply centres. If a unit is maintained as a garrison in a neutral centre for 2 consecutive years, it is thereafter considered as a home centre and new units may be built there. Home centres of other nations may also be incorporated but must be garrisoned for 4 consecutive years in order for the transition to occur.

8. The Lombards receive no fleets at the start of the game, but may build fleets in either Pomerania or Prussia after maintaining a garrison there for one year. These provinces are not supply centres; they may be used for special building purposes only, and only by the Lombards, and only for fleets. The Lombards may build a fleet, of course, only when their supply centre total would allow a normal build.

9. Direct land connections exist between Scotia/Pictia, Sicily/Naples, Corsica/Sardinia, and Jutland/Dania. Armies may between these provinces without the aid of fleets.

10. Armies are not convoyed, but must form Army/Fleets (A/Fs) in order to move over bodies of water. See the A/F rules below.

11. Units of 2 nations may form A/Fs, provided each player involved specifically orders the formation to take place. A combined A/F is always ordered by the owner of the fleet. The army can always be ordered to “get off” by it’s owner, but this only succeeds if the army is ordered to a different destination from the fleet. If the move “get off” does not succeed, the army stands; but if it is dislodged it is disbanded.

12. When a combined (2-Nation) A/F is at sea, the owner of the fleet has the option of disbanding both units in an adjustment phase - scuttling the fleet and the army goes with it.

13. The victory criteria is control of 25 of the 49 supply centres.

14. Abbreviations on the map : Cor = Corsica.
Attachments
Barbaria_Spring_501_AD-1.png
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Last edited by Bluewolf on 17 Apr 2012, 00:10, edited 2 times in total.
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Re: Barbaria

Postby joebishop » 29 Jan 2012, 22:11

I'm in..
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Re: Barbaria

Postby Bluewolf » 29 Jan 2012, 22:25

good.
only 8 more + 2 reserves.
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Re: Barbaria

Postby Glorfindel » 30 Jan 2012, 05:56

I don't have any experience playing with 2x and 3x units so I wanted to watch you guys play this one prior to joining one of these variants. The problem was that the map didn't view well on a tablet or a phone.

I had a few minutes to kill before orders went off in a game I'm playing so I worked up another version of your map with the hope that you'd be able to use it- and I'd be able to follow along on my phone and or tablet.

I used CS5 so the master file is quite large and although I tried to get the gif I brought out of it down to the file size of your map, it's still larger than your original file so please let me know if that's a problem. (212kb)

*Several territories renamed to make it more intuitive. Corsica and Sardinia's size increased to better hold units. Provincial borders cleaned up and colors adjusted.*

**Legend improved to reflect Single and Double Unit Supply Centers. Special Fleet Build Center fixed**
Attachments
Barbaria_Spring_501_AD.png
Barbaria_Spring_501_AD.png (265.58 KiB) Viewed 2022 times
Last edited by Glorfindel on 23 Mar 2012, 19:42, edited 23 times in total.
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Re: Barbaria

Postby asudevil » 30 Jan 2012, 06:07

Wow, I like Glorfindels map so much better...

Please use that one...

But I cant sign up either way.
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Re: Barbaria

Postby Bluewolf » 31 Jan 2012, 02:20

Glorfindel wrote:I don't have any experience playing with 2x and 3x units so I wanted to watch you guys play this one prior to joining one of these variants. The problem was that the map didn't view well on a tablet or a phone.

I had a few minutes to kill before orders went off in a game I'm playing so I worked up another version of your map with the hope that you'd be able to use it- and I'd be able to follow along on my phone and or tablet.

I used CS5 so the master file is quite large and although I tried to get the gif I brought out of it down to the file size of your map, it's still larger than your original file so please let me know if that's a problem. (212kb)

I'm happy to add anything else (such as lightly shading the home provinces for each faction) if you'd like to PM me with a color scheme to work with. Also, did you notice that "South Slavia" is NorthEast of "North Slavia"? I think that "West Slavia" and "East Slavia" might be more intuitive so let me know if you want those changed.

**edited with an updated gif (4x!) because I was able to get the file size a little smaller each time without compromising too much resolution**


i will definitely use this as the other one had trouble on gimp. thanks so much for your time. look at south Avaria and East Avaria! East Avria is southwest! you definitely could change it to east and west for both if you want. thanks so much. i don't care what countries these are for, bbut my color scheme is light blue, orange, green, red, yellow, blue, purple, pink and light green. you can do those if you want.
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Re: Barbaria

Postby Bluewolf » 31 Jan 2012, 03:43

if it makes it easier i could show you what i want, or just do it myself. i'll make the map, you can remake it if you want.
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Re: Barbaria

Postby theangrycastle » 31 Jan 2012, 09:20

I know we've played it on this site before, it looked fun.
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Re: Barbaria

Postby Glorfindel » 31 Jan 2012, 19:22

DiploNEV wrote:if it makes it easier i could show you what i want, or just do it myself. i'll make the map, you can remake it if you want.


no worries either way. I haven't used gimp in a long time and I don't have any *NIX builds running at home so I won't be able to install it tonight. I don't know if it has a decent plugin or something similar to import psd files but if so, I'll gladly send you the master file I created. It has everything plotted as layers, including supply center provinces, so it would be really easy to flip the colors of each province from turn to turn- literally 3 clicks. I should have a few minutes to play with it tonight so I'll post up the most recent version as soon as I get a chance.

I don't want to clutter up your thread any further so I'll send you a PM with all the details.

**edit**
I PM'd you the full size files (.png and a .gif in case gimp horqued on the .png) but I reduced the size of the one I posted above so you could review it more easily. The Slavia and Avaria provinces have been renamed to be more intuitive so the Avar provinces you listed for starting units will need to be updated. PM me if you have any issues. I'm looking forward to following along...
**/edit**
Last edited by Glorfindel on 02 Feb 2012, 16:03, edited 1 time in total.
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