
Caffa wrote:I like that idea. If this were to become regular, I could check this board once a week rather than every time I log on to the site.
Dunkelseele wrote:Caffa wrote:I like that idea. If this were to become regular, I could check this board once a week rather than every time I log on to the site.
You would need to check in more than once a week. You (i.e. each player group ) would have a phase deadline every 5 to 6 days, and since you'd have a different phase most weeks, your deadline would be on a different day each week.
Dunkelseele wrote:Map forth coming. Hopefully tonight before I go to bed. Sorry for the delay.
Steppenwulf wrote:Ah, but Dunkel, my recommendation was a variation of lotr's idea. Instead of 5 turns a week corresponding to phases, I recommended 4 turns a week corresponding to personalities.
Slightly slower, but it achieves the goal of everyone knowing exactly when they must make their moves, simplifying things for the players, and hopefully also for the GM by avoiding NMRs.
Dunkelseele wrote:Steppenwulf wrote:Ah, but Dunkel, my recommendation was a variation of lotr's idea. Instead of 5 turns a week corresponding to phases, I recommended 4 turns a week corresponding to personalities.
Slightly slower, but it achieves the goal of everyone knowing exactly when they must make their moves, simplifying things for the players, and hopefully also for the GM by avoiding NMRs.
An interesting proposal, but 7 is not divided evenly by 4, and thus 3 groups would always get 2 days, and 1 group always one day.
connect4 wrote:I think that our friend Dunkel's point, though, was that there will be times where Group 2 has a move order, and thus only has 24 hours for a turn that normally has 48 hours (for instance, the Spring turn after a build may be very difficult to plan in advance).
Now if you have good players, it shouldn't matter, but you still run the possibility of a 1/2 length move compared to normal.
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