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Dutch Speaking 6-player Variant

PostPosted: 11 Aug 2018, 15:03
by Wobzter
[UPDATED 18/08/2018: updated map with new/better names]

Hello Everyone!

I would like to test my 6-player map with 30 SC's (16 to win solo).
The idea was to make a map of the Netherlands (as that's where I'm from), but the Limburg region would be a disaster.
So I included Vlaanderen, the Dutch-speaking part of Belgium.

I will keep it short.
The map is as follows:

[*] RED: Friesland. (Army Leeuwarden, Army Heerenveen, Fleet Hoorn (North Coast))
[*] GREEN: Twente (Army Enschede, Army Almelo, Fleet Deventer)
[*] BLUE: Holland (Army Leiden, Army Rotterdam, Fleet Den Haag)
[*] PINK: Brabant (Army Eindhoven, Army Tilburg, Army Breda, Fleet Den Bosch)
[*] ORANGE: Vlaanderen (Army Gent, Army Antwerpen, Fleet Brugge)
[*] CYAN: Limburg (Army Maastricht, Army Roermond, Fleet Venlo)

As you all can see, there are rivers (light blue), besides of the water tiles. And there are dykes (black lines).
The rules for dykes are:
[*] Armies may pass from one side to the other without trouble.
[*] Fleet cannot cross dykes. Instead they must pass by one of the neighbouring provinces which has an aquavia (indicated by the dashed line)

The rules for rivers are:

[*] Armies can cross them, if allowed by bridge-controllers in the bridge controllerp phase (between orders and retreat).
[*] Armies can cross along all obvious locations, as indicated by the yellow lines in the second image.
[*] Armies cannot enter the rivers.
[*] Armies can provide support irrespective of bridge controllers.
[*] Fleet can enter the rivers.
[*] Fleet cannot cross the rivers using bridges. They can still move along the shore-line.
[*] Between the order and retreat phase, fleet rivers get a list of armies trying to cross bridges. They may accept or decline their movements on an individual basis. Again, support actions across the river require no permission.
[*] The Waddenzee acts as a river because a fleet there can be a bridge controller to movement to and from the Waddeneilanden (the island chain).
[*] Rivers, just like sea tiles, allow for armies to be convoyed along the classical rules.


1. RED - Friesland // Player:
2. PINK - Twente // Player:
3. PURPLE - Utrecht // Player:
4. BLUE - Holland // Player:
5. GREEN - Brabant // Player:
6. YELLOW - Vlaanderen // Player:

Players: varkenskop (playdip), mertOKTN (reddit), GreenFlameAW (reddit), DopingMechanism (discord), Rogier (discord), [YOU?]


Re: Dutch Speaking 6-player Variant

PostPosted: 11 Aug 2018, 17:15
by varkenskop
I would really like diplomacy on a Dutch, but I wonder if there are enough Dutch out there. I think the map need Some slight chances to the Sc’s. Friesland can’t get builds the first year this should be changed. Also Brabant starts with 4 and has 2 easy pickings and can kill yellow too easy. I think Utrecht and Zuid-Holland are done Great. Vlaanderen is good if Brabant is Made worse. I think Kop could belong to Friesland the Afsluitdijk could be added and Groningen could become neutraal to upgrade Friesland. Also I think there could be a seventh power: Limburg, this indirectly nerfes Brabant, because there is war about Venlo, and Vlaanderen becomes better. I really apreciate your effort and know my message looks very negative, but I always tell the not perfect things and nobody is perfect.

P.S. If possible you should only able to Block people from using Bridges if you control the water.

Re: Dutch Speaking 6-player Variant

PostPosted: 11 Aug 2018, 18:33
by Wobzter
I like the changes on Friesland, though Noord-Flevoland was already a secured SC.
I went for 6 due to wanting to play this with a group of 6 of mine.

I will edit the map according to your suggestions and repost it soon!

Re: Dutch Speaking 6-player Variant

PostPosted: 11 Aug 2018, 19:11
by varkenskop
Noord Flevoland is No CP yet. I think noord Overijssel would be better. Also I doubt Haarlem should be a SC. Are you going to chance the bridge system (if it’s possible) and nerf Brabant?

Re: Dutch Speaking 6-player Variant

PostPosted: 11 Aug 2018, 21:32
by Wobzter
The noordoostpolder and Lelystad are one region, hence the star and no name at Lelystad.
In hindsight I should've put Lelystad as name, as it's a city.

So that's how Noord Flevoland (a SC) is a one spot away.
But I think I will include West-Friesland (Hoorn?) and remove Groningen.

Re: Dutch Speaking 6-player Variant

PostPosted: 12 Aug 2018, 09:33
by varkenskop
I live in the Netherlands and know there are a lot large villages (not Cities) like Lelystad and Rotterdam (maybe city) Noord-Oost polder could be the name for the region. Are you going to ADD Waddeneilanden, Limburg and other features I talked about.

Re: Dutch Speaking 6-player Variant

PostPosted: 12 Aug 2018, 15:31
by Wobzter
Yeah, I figured you live here, haha.

Anyway, I am not sure what adding the Waddeneilanden would do.
I already had that issue with Texel, kind of. As long as there's no SC there, it's not really interesting for the map.
I did add Texel to at least have them represented - but game-wise I am not sure if it matters a lot.

As for Limburg: I will redesign it to nerf Brabant, but I will not add them as a separate player because one of my goals was to make a 6-player variant.
Alternatively I could remove Utrecht and put in Limburg... we'll see.

I will also change Friesland and add in the better bridge/dyke system.

Re: Dutch Speaking 6-player Variant

PostPosted: 12 Aug 2018, 16:10
by varkenskop
I think removing Utrecht and adding Limburg is good. Are you interested in a F2F game somewhere in the Netherlands during the Herfstvakantie.

Re: Dutch Speaking 6-player Variant

PostPosted: 12 Aug 2018, 17:05
by Wobzter
I'll make the adjustments then.

I'm interested indeed! When exactly is it, though?
I just started working and have no idea about that anymore.

Re: Dutch Speaking 6-player Variant

PostPosted: 12 Aug 2018, 19:00
by varkenskop
The Herfstvakantie is a holiday week in fall. I thought you were Dutch.