Factional Diplomacy (new variant) Game Recruitment

Play a Diplomacy variant with a human GM using either forum PMs or Discord for communication. PbF games include a wider variety of maps and rules than what our site (or any site) can support!

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Re: Factional Diplomacy (new variant) Game Recruitment

Postby gusmerrell » 27 Feb 2009, 14:12

well, count me in
"the enemy's gate is down. there is no gravity in here." ~Enders Game
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby Goephie » 07 Mar 2009, 19:03

I'll play
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby Popobawa » 16 Mar 2009, 16:28

Count me in :D
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby TheRedArmy » 17 Mar 2009, 00:30

I'm good for it. I can't guarantee I can get to a computer with Internet on Sunday's though, so you may have to take provisional orders (IE, as a part of Saturday's order I offer Sunday's possible orders IF X or Y happens.)

If this is no good, I understand.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby King Jeff » 23 Mar 2009, 17:28

I'd like to play :)
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby acroarcs » 24 Mar 2009, 05:04

There's been some activity on this thread, so I thought I'd bump it and post a sample map for how the game could look at the start. Advertising, kinda.

Image
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby TheRedArmy » 24 Mar 2009, 20:21

The map looks good. I don't like the Tanks and Subs, but that's just me.

All of a sudden, I'm thinking this is more complicated than I expected...

I'm still in, for sure, but man...Berlin talks to St. Petersburg and both want a Red party victory, but then they contact Edinburgh, and he doesn't want in, and then the Blue armies refuse to fight one another...Phew...

This is a really good idea, though. Where's the army in Moscow?
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby connect4 » 24 Mar 2009, 20:39

This could certainly be fun to watch. I personally think that you want factions to require winning by 2/3 (after all, an entire faction working together may be very tough to beat). But that's probably for version 2.0. :)
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby acroarcs » 25 Mar 2009, 04:10

We were still trying to figure out what to do about Russia when I made the map, and I ended up not putting anything in Moscow. What exactly happens over there and what the exact rule changes are will be made clear before the game starts.

Oh, and also, I prefer the cannons and sailboats myself, but I ended up with copied graphics that had tanks and subs and just went from there. I'll probably switch before an actual game.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby TheRedArmy » 25 Mar 2009, 18:09

Hmm...so, in this version, if the Reds are working together, it's possible for a Red French unit to attack and possibly break the support of a Green French unit?

Also, who do the builds go to? The person on the force that captured the supply center involved? (IE, if a Red gets Spain and a Green gets Portugal, do Red and Green get builds, and thus have two units to control, while Blue has only one?)
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