Factional Diplomacy (new variant) Game Recruitment

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Factional Diplomacy (new variant) Game Recruitment

Postby ErikVerhoeve » 24 Feb 2009, 15:51

Hai all,

I would like to try a new variant for Diplomacy. The rules are explained here: viewtopic.php?f=5&t=4098.

There are 22 players. Each player plays a starting home supply centre. Each player has two possible ways to win: his country and his political faction. Therefore there's more options, and thus more chance for diplomacy, alliances and backstabbing.

Since I don't know how to GM a game, I'm looking for 1 GM and 21 players.

Who would like to play?
~ In an informal or social sense, diplomacy is the employment of tact to gain strategic advantage or to find mutually acceptable solutions to a common challenge in a non-confrontational, or polite manner.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby Lord S » 24 Feb 2009, 19:35

I would. I take it the starting nations/ideologies are assigned randomly?
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby ErikVerhoeve » 24 Feb 2009, 19:42

The rules didn't specify it clearly. Thank you for pointing it out. I changed the text of the rules.

[i]Start of the game
The game starts in the winter of 1900. Home supply centres and Political factions are distributed amongst the players. Players may (with or without Diplomacy, players choice) place a fleet or army on their Home supply centre. Of course, the build must be legitimate.

Russia has four Supply centres at the start of the game. Russia's players decide amongst themselves what Political factor the fourth Supply centre will have. The other three will be assigned, just like the other Great Powers./i]

Good to hear you want to play, I can't wait to get started 8-).

Any more takers?
Last edited by ErikVerhoeve on 24 Feb 2009, 19:46, edited 1 time in total.
~ In an informal or social sense, diplomacy is the employment of tact to gain strategic advantage or to find mutually acceptable solutions to a common challenge in a non-confrontational, or polite manner.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby MoodytheWise » 24 Feb 2009, 19:44

I would be interested, with an additional suggestion: that factions not be public knowledge. Each player is assigned a faction, but knows neither who else is in the faction nor the factional alignments of his or her fellow country-people. The factions would be secret organizations trying to control Europe, then, not vague ideologies like conservatism and socialism. Instead, a faction might be "The International Communist Conspiracy," or perhaps "The Masonic Lodges."

In order to communicate with the members of your faction in other countries, you'd have to risk exposing your identity to the wrong person by revealing it in direct contact with another player, or by sending messages through your superiors (the GM). In order to reduce the load on the GM, each player might only be allowed to send one such message per Spring/Fall season. As an example, the French branch of the ICC (International Communist Conspiracy) might send a message through the ICC to the Russian branch of the ICC. The Russians would know the French had sent it, but not which of the French players was the ICC member.

For added fun, there might be a player who does not belong to any of the three factions, but is committed to outing the secret societies. Perhaps the extra Russian center?

Just a few thoughts.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby gusmerrell » 24 Feb 2009, 22:44

i would like to play...do i have to be premium?
"the enemy's gate is down. there is no gravity in here." ~Enders Game
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby ErikVerhoeve » 26 Feb 2009, 16:16

No, there's no need to be premium.

Is there anyone who would like to GM this game?
~ In an informal or social sense, diplomacy is the employment of tact to gain strategic advantage or to find mutually acceptable solutions to a common challenge in a non-confrontational, or polite manner.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby acroarcs » 26 Feb 2009, 17:57

I'm willing to GM. Although, I should state flat out - I've never done so before. But I've been practicing on a whole lot of archived games (with a whole lot of success).

I have a question on Russia - how do the players decide who's going to be the fourth power? Is that undecided faction handed out with the others and then the Russian players start diploming about it before the first build?
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby ErikVerhoeve » 26 Feb 2009, 18:13

Cool that you want to be the GM 8-). My hat is off to you (already).

acroarcs wrote:I have a question on Russia - how do the players decide who's going to be the fourth power? Is that undecided faction handed out with the others and then the Russian players start diploming about it before the first build?


I thought about it that the players amongst themselves could decide which faction the fourth supply centre would have.

Maybe it's just better when the GM makes it random and gives it away. It's easier for everyone involved, I guess.
~ In an informal or social sense, diplomacy is the employment of tact to gain strategic advantage or to find mutually acceptable solutions to a common challenge in a non-confrontational, or polite manner.
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby acroarcs » 26 Feb 2009, 18:16

Cool, I'll plan on it then and get myself ready to be making lots of maps.

Maybe a better way to start out my question on Russia is: Which center is the fourth power?
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Re: Factional Diplomacy (new variant) Game Recruitment

Postby ErikVerhoeve » 26 Feb 2009, 18:26

I don't know, make it random is best, I guess.

So, Russia would wind up with 3 random SC's, each from a different political faction. The remaining (fourth SC) receives a random political faction. In effect, Russia is the same as the other nations + 1 SC with a random faction.
~ In an informal or social sense, diplomacy is the employment of tact to gain strategic advantage or to find mutually acceptable solutions to a common challenge in a non-confrontational, or polite manner.
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