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NMR destroys

PostPosted: 06 Sep 2016, 05:44
by MarkARKleiman
If a country that has lost SCs goes NMR at the Build phase, what rule determines which units are destroyed?

Re: NMR destroys

PostPosted: 06 Sep 2016, 05:50
by WHSeward
This is the priority

1) farthest from a home SC
2) fleets before armies
3) alphabetical order

Re: NMR destroys

PostPosted: 06 Sep 2016, 07:28
by edmgrim
Just my opinion. And maybe this is covered in the rules somewhere. But wouldn't it make more sense that units not in supply centers should be destroyed before units in regular territories?

Re: NMR destroys

PostPosted: 06 Sep 2016, 07:42
by WHSeward
It would edmgrim, but PlayDip follows the rulebook.

Re: NMR destroys

PostPosted: 06 Sep 2016, 08:40
by Bromley86
I can't remember, does the game also disband dislodged units?

Re: NMR destroys

PostPosted: 06 Sep 2016, 14:26
by Alman
If a power is in Civil Disorder, then any units dislodged will be destroyed not retreated.

Re: NMR destroys

PostPosted: 06 Sep 2016, 17:46
by super_dipsy
Alman wrote:If a power is in Civil Disorder, then any units dislodged will be destroyed not retreated.

Just to avoid confusion, Alman is correctly pointing out that in a Retreat phase, any units of inactive countries will be destroyed (that is the auto-destroy this thread is discussing). But it will not be done in the move phase - the only time a unit is destroyed in the move phase and removed immediately is if the unit has no adjacent empty territories to which it could be ordered.