Mafia CLXX: Internal Affairs 2.0 Game over (Town wins!)

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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby ExiledAtHome » 18 Mar 2018, 22:00

*want us to punish him
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby ExiledAtHome » 18 Mar 2018, 22:09

Kim, can you post the full IR claim chart, too?

The different chart breakdowns of scum scenarios is helpful, but I'd like to see the full picture as well. Thanks.
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby kimpossible » 18 Mar 2018, 22:10

ExiledAtHome wrote:
Harb wrote:Can't I still be Naive if sjg is scum Kim?


It's actually far more likely that you're Naive than you're Random with 4 straight blues.

Yeah, that was my mistake.
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby ExiledAtHome » 18 Mar 2018, 22:10

Never mind. I found it.
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby kimpossible » 18 Mar 2018, 22:11

ExiledAtHome wrote:Kim, can you post the full IR claim chart, too?

The different chart breakdowns of scum scenarios is helpful, but I'd like to see the full picture as well. Thanks.

Sure. Want me to take out colors for unconfirmed flips? I'd put all the mech clears in blue.
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby kimpossible » 18 Mar 2018, 22:13

ExiledAtHome wrote:Never mind. I found it.

I don't think I've actually posted it since Harb's claim came in, I've only put up breakdowns of scum combinations.
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby ExiledAtHome » 18 Mar 2018, 22:13

kimbyrle wrote:
ExiledAtHome wrote:Kim, can you post the full IR claim chart, too?

The different chart breakdowns of scum scenarios is helpful, but I'd like to see the full picture as well. Thanks.

Sure. Want me to take out colors for unconfirmed flips? I'd put all the mech clears in blue.


Yeah, I thought I found it but it didn't have complete N3 IRs.
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby kimpossible » 18 Mar 2018, 22:23

D4 COPOGRAM

Image
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby kimpossible » 18 Mar 2018, 22:24

I removed all Randoms because anyone can be Random, and I think the main concern is "Are there more people in this group than the available Random cops can explain?"
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Re: Mafia CLXX: Internal Affairs 2.0 Game thread (D4)

Postby kimpossible » 18 Mar 2018, 22:32

ExiledAtHome wrote:
UpsideDownChuck wrote:Sjg is the last wolf and should also be punished for his AtE play earlier in the game. Lynch him my dudes.

sjg11


Yeah, I meant to talk about this.

At EOD, you said you disagreed with me and others that we should view things like Sjg's emotional outburst through any sort of alignment lens, as you felt it can throw the game out of balance for someone to pull an emotional gambit to get townread. I wanted to follow up on that, because I'm not saying that it was fine that Sjg had his outburst, and that I'm OK with people doing so for town cred, but for someone to do so, and be scum, they are turning in any and all currency they have with these players in future games, and it seems a really short-sighted tactic for a scum player to pull who intends to continue playing on this site. So, in this circumstance, I can't help but have a townlean coming out of that.

But, as mhsmith notes, you also said you have no problem with anything Sjg did, as town or scum, and now on your red vote, you and us to punish him for his AtE play?

Which is it?

What's AtE?
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