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Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 01:34
by condude1
nanooktheeskimo wrote:
condude1 wrote:
sjg11 wrote:Wait we can't do that condude, you're immune to my bullets remember?


I missed a large portion of the day. I assumed you were a normal vig. Am I incorrect in that assumption?

He cannot shoot Rip Hunter, regardless of Rip's alignment.

condude wrote:we have a latte maker, so IDK how to feel about that.

Me either. I was kinda hoping a veteran might have an idea of, ya know, what that latte might actually do. Doesn't seem like it though.

I'm checking out for the night guys. Fingers crossed with shadow, and see ya'll on Day 3.


My best guess for the latte is that it's either just a flavorful vanilla role, or that the latte maker (who is that again?) is secretly a watcher, or a role like that.

Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 01:44
by sjg11
nanook is the King of Coffee condude. All hail the King!

Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 01:48
by condude1
sjg11 wrote:nanook is the King of Coffee condude. All hail the King!


Ah, that makes sense. I was writing up a post and completely forgot what nanook claimed.

Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 01:54
by condude1
This is all assuming SF is scum.

Ok, if the Waverider is fixed tonight, I'm comfortable clearing MHsmith, since the mafia's only real chance at life is to push that off a day and then lynch me tomorrow. If I get the resurrect off, it's pretty much GG.

I'm also comfortable clearing Sjg. He annihilated SF, and clearly was planning it from early today. Plus SF blocked him last night. It would take a lot to make me vote him.

I'm town.

Nanook is the latte guru. His play hasn't led me to particularly townread him either. Possible scum.

ZZ CCed SF. That's worth a fair few town points in my book, unless it was some cunning distancing. Although, the risk of there being a doctorish role leans against that. ZZ's probably town.

Joe's the natural buddy to SF. He also uses the restored Waverider and is claiming a vigish role IIRC. Seems kinda sketchy, and fits with scumJoe.

That means that, assuming SF flips scum, Nanook/Joe are the remaining scum candidates. Sjg's plan should work nicely.

Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 01:56
by condude1
I PPEd myself there :P

Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 02:01
by Telleo
STOP

Re: Legends of Tomorrow: D1

PostPosted: 05 Jan 2017, 02:09
by Telleo
The votes are:
shadowfriend1 (5): nanooktheeskimo, sjg11, Zoomzip, mhsmith0, Condude1
sjg11 (2): shadowfriend1, JoeHoya06

It's that time of day again, and after a long day of glowering mostly-silently at each other, it is decided that the criminals can't be trusted. You escort Mick Rory to the door, toss him, out, and let Gideon open fire. Later, as you search Rory's room, you find a wrench - clearly the tool of a master saboteur.

Shadowfriend1 is eliminated, and was a member of the Vandal Savage's Time Emipre. She was Mick Rory/Heat Wave, Pyromanic.

It is now Night Two. You will be receiving PM's requesting night action orders shortly. Night Two is scheduled to end at approximately 2400 GMT on January 5.

Re: Legends of Tomorrow: D1

PostPosted: 06 Jan 2017, 02:44
by Telleo
In the morning, you all gather again to discuss the saboteurs in your midst. Two of your number do not appear, however. JoeHoya's room proves empty, but in Sjg11's room, you find both players, having apparently killed each other in an epic struggle last night.


Sjg11 is eliminated, and was a member of the Loyal Legends of Tomorrow. He was Sara Lance/White Canary, Assassin.


JoeHoya06 is eliminated, and was a member of the Vandal Savage's Time Empire. He was Carter Hall/Hawkman, Former Prince of Egypt.


The Game is now over. Congratulations to the Town! You may find the AAR thread here.