Happymeal wrote:Besides potentially killing inactives, I think we need to keep any possible vigilantes under control. It's not really their fault they may have been put into this scenario, but I'd like to, in particular, control the vigilante from random night shooting. I mean that in the sense we need to stop him from killing town members at night and I think we can easily solve this problem by doing one of two things:
I agree with this sentiment, uncontrolled vigilantes could be a nightmare when combined with unreliable targeting in this game.
1. utilize, if we have one, a doctor to protect his target at night. The benefit in this is that the doctor probably won't need to reveal. The disadvantage is that we don't have a doctor to protect one of our own randomly though, to be completely fair, it's gonna be a complete shit show so the likelihood of a planned save is decreased while being able to interpret the data easily may not exist within this game (I'll comment more on this later)
Personally I like the slight randomness to Doctor targeting which this particular game scenario provides. In my opinion, protective roles are at their most effective when they keep the Mafia confused about what's going on. I think the Mafia are going to be worried about Doc protection every night and that's a very good thing in my view. For this reason... I'd prefer to try to keep the Docs protecting randomly if I can...
2. Utilize, if we have one, the blocker to stop the vigilante's actions every night. The disadvantage is that it's probably necessary for a blocker to reveal. In most games I've played blocker, when there are roles, is a less common than all the major roles so I can't say I'm particularly confident in our chances on this one. The advantage is still having a doctor save being possible.
The issue with this is that we'd need:
1. The vigilante to reveal
2. We'd need someone to reveal that they are targeting the player with the second highest number of votes just in case we don't have a Blocker so that the vig plan can work anyway.
3. We'd then need someone to reveal that they are targeting the vigilante.
4. The Blocker then gets tied down protecting the vigilante.
That's 4 town roles tied town for the night just to deal with any potential vigilantes.
Also, I think we should have everyone reveal who they are targeting every night. We need someone to keep track of this. This allows people who save others and use their abilities to benefit the town to be more able to actually use their abilities correctly.
I disagree with this. Let me explain why:
Let's say that this occurs:
Happymeal says he's targeting Harb
Sjg, a cop in this scenario, decides to target happymeal because Harb is a slippery little weasel at the best of times
Harb is Mafia and decides to kill sjg just in case he is an investigative role
You see my point? Telling the Mafia who we're targeting could end very, very badly for us.