Mafia CLXII: Planeswalker Mafia, Town Win

Moderators: Zoomzip, Telleo, bkbkbk, condude1, sjg11

Mafia CLXII: Planeswalker Mafia, Town Win

Postby Telleo » 19 Jan 2021, 06:17

Image

Welcome to Planeswalker Mafia, by Condude1 and Telleo!

The rules can be found here.

A countdown to the end of the current day/night can be found here.

The fantastic Nimb's vote submission form can be found here. Each of you will receive a PM shortly with your passcode. Please input your votes when you make them. Note that submission to this form is for my ease in counting, and for the ease of your fellow players in tracking votes. It is NOT the official submission of your vote, so if a vote is cast here but not in thread, it will not count, and if a vote is cast in thread but the submission is not updated immediately, it will still count.

This is where votes will be tallied by the submission form, for ease in getting accurate counts.

Roster:
1. Sjg11 - Alive
2. Keirador - Alive
3. Condude1 - Alive
4. AKFD - TK'd Day One
5. kimpossible - Alive
6. Dwiltse1114 - Alive
7. Lecrae - Alive
8. GregorV - Alive
9. GeneralHankerchief - Alive
10. Blackswimmer - Alive
11. Fatmo - Alive
12. UpsideDownChuck - Alive

ISO Links:
Sjg11
Keirador
Condude1
AKFD
kimpossible
Dwiltse1114
Lecrae
GregorV
GeneralHankerchief
Blackswimmer
Fatmo
UDC


Reserves:
UFO Fever
Nanook
Justinrs2

Game Map:
Day One:
Checkpoint #1
GM Announcement/Checkpoint #2
End of Day One

Day Two:
Checkpoint #3
Checkpoint #4
End of Day Two
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby Telleo » 24 Jan 2021, 04:00

Day One Start!

Countdown Timer

The air shimmers, then ripples, then tears apart. One by one, twelve of you step through the breach in reality, arriving together on the new world. You eye each other suspiciously, as you all know why you've been called together. Someone is not who they seem, and it is up to the group to find the Phyrexian menace before it's too late...
Harb wrote:Telleo is gender-bent Chaucer from A Knight's Tale

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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby kimpossible » 24 Jan 2021, 04:02

Whoa, do I get to be the first to say “No reveals” for once?

No reveals!
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby kimpossible » 24 Jan 2021, 04:03

I don’t have anything else yet, I haven’t actually read the rules. Should probably do that.
Former Bearer of the Aura of Greater Towniness.
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby AKFD » 24 Jan 2021, 04:04

Marking this. Good to be playing again, would be good as a distraction from schoolwork.

I skimmed the rules, and talked with Telleo about a few things. It turns out scum don't get a Nightikill. So in order for town to win here, they have to play the night game well against the scum.

This means we'll have to coordinate our attacks, etc.

Going to post more later after breakfast.
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby Fatmo » 24 Jan 2021, 04:04

Hey.

I don't think anyone should be revealing how many loyalty points they have, or what their creature stats are if they have any.

Scum have no NK, so they can use that info against us. We know each of them has a wolf thing that can do two damage.

PPE, Kim beat me to it lol
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby AKFD » 24 Jan 2021, 04:05

kimpossible wrote:Whoa, do I get to be the first to say “No reveals” for once?

No reveals!


Seconded. PLEASE do not reveal any of your abilities unless absolutely necessary. Scum will take advantage of that.
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby GeneralHankerchief » 24 Jan 2021, 04:10

Hey everyone, happy to be here.

I guess for a little bit of disclosure since I recognize a couple of people here but not everyone: I'm an experienced mafia player who GENERALLY knows what I'm doing, but certainly past my prime in terms of effort/skill/etc.

In terms of Diplomacy, my credentials are that I'm a casual player by probably everyone's standard here, but still know the convoy/support rules and such concepts as stalemate lines and "fighting for a spot in the draw" as a default outcome. I joined one face-to-face tournament on a lark (specifically Dixiecon 17) and absolutely got my butt kicked in it, but still enjoyed the experience. Sadly, RL conflicts have prevented me from going back in subsequent years.

Looking forward to play with you all and I eagerly await the moment where I accidentally invoke some community-specific meta that causes a chain reaction ending with our strongest PR having to out themselves to save themselves from the vote.
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby kimpossible » 24 Jan 2021, 04:10

Fatmo wrote:Hey.

I don't think anyone should be revealing how many loyalty points they have, or what their creature stats are if they have any.

Scum have no NK, so they can use that info against us. We know each of them has a wolf thing that can do two damage.

PPE, Kim beat me to it lol

Shit, I really need to go read the rules. But want to say this immediately makes me think back to Main Event Mafia and how royally we fucked ourselves by giving scum all the info they needed to earn their night kills, so if this game has any similarity we need to keep our numbers as close to the chest as possible.

I need to finish some Spanish lessons, then I promise I’ll go read the rules. Can’t absorb both at the same time.
Former Bearer of the Aura of Greater Towniness.
Temporary Custodian Resentful Keeper of the Talisman of Greater Scumminess. :evil: (now gifted to its rightful owner)
Owner of the highly coveted and very prestigious First to Notice Award.
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Re: Mafia CLXII: Planeswalker Mafia, Night 0

Postby Fatmo » 24 Jan 2021, 04:12

Questions for two players I thought of since I decided to play the game.

Condude, you made this game. I know Telleo has probably changed some stuff, but you did create it in the first place, so I'd imagine you've had plenty of time to think about ways you think would be best to play things.

Do you have anything in particular you've given any thought to regarding how town ought to try to play things? Very curious to hear your initial thoughts on stuff, if you have any you think are town positive to share.

Also Keir. You mentioned to me at some point in the last couple weeks in some conversation that you didn't want to play games with no factional NKs anymore. Curious to hear your thoughts on the night game if you have any, again if you feel they are town positive to talk about.

PPE, welcome to playdip GH.
You don't know what I'm thinking...because I don't know what I'm doing.

Conq wrote:Fatmo — you are a relentless mountain stream, ever-flowing, slowly but surely carving away at the rock face below.


https://www.youtube.com/watch?v=jjEgjTfcEJk
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