War in the Americas 2: Rules

GM: Pedros. Draw: AardvarkArmy (Mexico), theangrycastle (Britain), slayer666 (Peru)

Re: War in the Americas 2: Rules issues

Postby Pedros » 06 Jun 2011, 14:16

Tha's right - British Guyana is not British! I believe I did post that in with the details of the Auction, because it was obviously relevant. But I should have put it here as well; sorry.
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Re: War in the Americas 2: Rules

Postby stalin813 » 06 Jun 2011, 16:17

Pedros wrote:
8. The game will be Build Anywhere (ie in any owned and vacant SC)



Was there an overwhelming reason for this or just your flavor? I thought it was originally mentioned as only home builds.
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Re: War in the Americas 2: Rules

Postby Pedros » 06 Jun 2011, 21:36

stalin813 wrote:
Pedros wrote:
8. The game will be Build Anywhere (ie in any owned and vacant SC)



Was there an overwhelming reason for this or just your flavor? I thought it was originally mentioned as only home builds.

Definitely not flavour - I prefer home builds for most things. I thought I'd posted this somewhere, but I can't find it now. It was when I was arguing that I wanted to go back to original rules as far as possible that I realised that meant Build Anywhere!
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Re: The Great Lakes

Postby DOI » 07 Jun 2011, 01:35

Pedros wrote:But Chicago must have three coasts - you can't slip round Michigan just like that, and nobody's ever suggested there's a subtle canal there.

I think you can simplify it to two coasts. The only places you'd be able to reach from Chi(NC) would be WGL and Mic, both of which would be accessible from Chi(WC). There would never be a reason to move to Chi(NC) instead of Chi(WC). It looks weird because of the western part of Michigan, but the whole area should work as just Chi(WC).
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Re: War in the Americas 2: Rules

Postby Willie900 » 07 Jun 2011, 01:38

in the house rules, you mentioned naming orders as "19M-*country*-*date*" I assume you meant it to be War in the Americas, not 19M?
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Re: War in the Americas 2: Rules

Postby AardvarkArmy » 07 Jun 2011, 09:32

I agree with DOI -- Chi (nc) is an unneeded complication...
SOLOS
ICE&FIRE.1-Martell/EXCALIBUR.1-Angles/EXCALIBUR.2-Scots/EMERALD-Sno/MOD.4-Italy/SENGOKU.1-OdaNobu/S.AMERICA.1-Peru

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Re: War in the Americas 2: Rules

Postby Pedros » 07 Jun 2011, 09:50

Sorry, I don't agree. I don't see anybody ever wanting a fleet in the area, and certainly not in Chicago nc. BUT if they do, then a fleet in Mississippi can't go straight to nc (for example). It's academic, but the two coasts are there and distinct, full stop.
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Re: War in the Americas 2: Rules

Postby theangrycastle » 07 Jun 2011, 23:46

Quick question: what's the difference between outbox and sent messages? Is it whether or not they've been read?
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Re: War in the Americas 2: Rules

Postby RedelMondo » 07 Jun 2011, 23:54

theangrycastle wrote:Quick question: what's the difference between outbox and sent messages? Is it whether or not they've been read?


Yup. If it's still in the outbox, it hasn't been read yet.
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Re: War in the Americas 2: Rules

Postby DOI » 08 Jun 2011, 03:31

Pedros wrote:Sorry, I don't agree. I don't see anybody ever wanting a fleet in the area, and certainly not in Chicago nc. BUT if they do, then a fleet in Mississippi can't go straight to nc (for example). It's academic, but the two coasts are there and distinct, full stop.

That was kind of the point. You'd be creating a coast where no would ever want to move to. Not like Spain(NC), where it's almost always just in the way, but a coast that there is literally no reason to move to instead of the other coast. There's no circumstances under which you'd be forced into Chi(NC) instead of Chi(WC), and no advantage to moving there on your own. You can certainly have a north coast without breaking anything, but there's no reason to.
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