At last we're ready! Hope everybody's kept up-to-date with the rules discussions. Definitive map and rules will be posted in the Rules thread before the end of the auction, but no more changes will be made (unless it becomes clear that there's a question that nobody's thought of yet and isn't covered in the existing rules.)
One last thing that wasn't finalised - Britain does NOT start with Guyana - there was no strong feeling that it should.
Here is the list of players:-
Palin
slayer666
Tooth1066
mr bump
Willie900
BAMonHAM
theangrycastle
AardvarkArmy
stalin813
RedelMondo
But now it's time for the Auction for countries. The Rules of the Auction are below. Please make sure you understand them; check through the examples, because some of the implications may not be immediately obvious.
Remember - you may not discuss your bid (or your thinking about it) with any other player; if found out, it would mean immediate disqualificationThe Auction closes at 1800 BST (1300 EDT) on Tuesday 7 June; I will post the bidding and the results as soon as possible after that, and the game will then have started.In the rules which follow, I have made small numerical changes to reflect the fact that we are playing with 10 countries not seven. Apart from that they are exactly as Dirk Knemeyer presented them (
http://dipwiki.com/index.php?title=Blin ... on_Bidding). My changes are in blue.
This bidding variant reflects my personal enjoyment of and desire for determinism in attempting to secure a particular starting power. While Blind Auction Bidding technically gives every player an equal chance at each and every power, the system is designed to accommodate very different strategies: go all-or-nothing for the power you most want to play? Go for a few powers in a balanced way, to make it likely you can play one of a select few? Or avoid that one power you simply do NOT want to play by bidding for all of the others in a conservative way that should help you avoid the one you despise? The choice is up to you.
PROCEDURE
1. Each player has 200 points to spend on bids for all of the powers in your game
2. You must spend at least one point on every power in your game and no more than 160 on any one specific power
3. You must only bid in whole numbers, no fractions or decimals are allowed
4. You must spend all 200[color=#0000BF][/color]of your points and will be asked by the GM to re-submit if your total is less or more than 200
5. Players may change their bids up until the moment the GM has received the bid from the last player or the announced deadline, whichever is earlier, after which bids may not be changed
6. The GM will then review the bids of all players and identify the most points spent on any particular power
7. If only one player has the high bid on the highest bid power that player is assigned that power for the game and removed from the bidding
8. In the event of a tie bid, where two or more players have bid the same high amount on the same power, the GM will randomly determine which player receives the disputed power
9. The process continues until every player in the game has won a power
10. Players not interested in bidding may express "no preference". In this case they will receive 20 allocated to each power
11. Players are forbidden to discuss their bidding, strategy, or even if they are simply choosing "no preference", with any of the other players in the game. By design this process is intended to be completely blind and force the player to deeply consider risk and reward
EXAMPLE (nb these examples are based on the original 100 points amongst 7 countries
In a game of Standard Diplomacy, Joe very badly wants to play Russia. To have the maximum chance at securing Russia, Joe assigns his 100 points as follows:
Russia - 80 Austria - 4 England - 4 France - 3 Germany - 3 Italy - 3 Turkey - 3
As long as no other player submits this precise bid, Joe will get Russia. If one or more other players submit this precise bid, Joe will have a chance to get Russia, but he also has a chance to get stuck with a leftover power at the very end.
EXAMPLE
Jane has played Austria, Germany and Italy each three times in Standard Diplomacy but has only played each of the other four powers either never or once. If Jane knows one thing, it's that she doesn't want to get stuck with one of her three old standbys. So, Jane decides to bid her 100 points like this:
England - 25 France - 24 Russia - 24 Turkey - 24 Austria - 1 Germany - 1 Italy - 1
Jane is a little worried because she figures that a lot of other players will only bid one on the rarely popular Austria or Italy, but she is optimistic that with 24 or 25 points on four different powers one of them will slip through the cracks to her.
EXAMPLE
Jerry doesn't want to play Italy in his upcoming game of Standard Diplomacy. Bottom line. No way, no how. He can bid one on Italy but a lot of other people will probably do that, too. He thinks he needs to get creative. England and Russia are the two most popular powers so he is going to just give them one point, too. That gives him 97 points to spend on four powers. Thinking about which of them he likes best he decides to bid his 100 points like this:
Turkey - 51 France - 16 Austria - 15 Germany - 15 England - 1 Italy - 1 Russia - 1
EXAMPLE
Harvey doesn't care who he plays in the new game of Standard Diplomacy. What's up with this crazy bidding anyway? "No preference," he writes to the GM. So the GM assigns his points based on the prescribed formula:
100 points, divided by 7 powers in Standard Diplomacy and rounded down to the nearest whole number is 14. so Harvey's bids are:
Austria - 14 England - 14 France - 14 Germany - 14 Italy - 14 Russia - 14 Turkey - 14