So my mentees this game were: atomist; nanooktheeskimo; GoRunGetToTheChopper; ruffdove.
thewysecat wrote:Hello everyone
You can call me Wyse.
WHS has allocated you to 'inside watch' the mentor game with me and/or there is an outside chance you picked to watch with me. idk. Feel free to introduce yourselves and what you hope to get from this game.
We will only communicate via this shared thread.
I want to emphasise that you are undertaking not to discuss anything inside this thread with anyone outside it. Out of respect for the game please take that seriously. You never know what that third party might say to someone else who might say to someone else who might talk accidentally to someone else in the game. I am sure you understand that game integrity is a concern.
The exact nature of other parameters we will/can negotiate. However I am resolved that the process will be driven by you. If you are silent because you are not really following the game then no problem, but I will not generate content for a vacuum. I will generate content in response to questioning. Likely this will be 'retrospective' in nature at the end of each phase, but feel free to ask Qs during the phase and I will make a call on whether I can answer immediately or at phase end. This we will have to feel out. Care needs to be taken in the commentary that it does not drift across some invisible line into advice. You are watching me. You may or may not hope I do well, but you are not TEAMwysecat in terms of our watchteam strategizing to try and beat the other watchteams.
Feel free to take your own notes that are of a more strategic nature and you can perhaps make a contribution to the AAR.
This game has 5-day deadlines with no weekend processing so it will be a long-process. If you signed up on a whim and cannot really follow after a point. That is fine too. However if you go the whole course I will commit to answering Qs for the whole course so long as I am in the game. If I am eliminated then...
I am your Sultan. Pleased to meet you
Wyse
My thanks for their attention and questions/comments. My habit was to PM them when a move phase resolved and invite Qs. I would then reply just before the resolution of the next move phase. All but the F02 resolution produced Qs that led to one or more mentor messages. I will basically just post these I think with maybe a few additional comments.
This gives everyone a feel for what I was thinking contemporaneously. It also provides accountability to my fellow mentors, future mentees and the community at large for my 'teaching'. Everyone can see what the advice mentees were receiving.
I'll begin at the end since - to my surprise - they still had Qs after the conclusion of the game:
thewysecat wrote:End of Game
Hello everyone
My goodness, I thought my yeoman's work was done...but 2 more Qs...
GoRunGetToTheChopper wrote:Four way draws are kinda unnatural. What was your thought process while considering accepting it?
Anything that occurs in nature is natural so since you just saw one...a 4-way draw is as natural as any draw.
Why did I accept a draw? Because I could not obtain a better result and it passed because no one else was still pursuing one. To be clear there are 3 possible results: win (solo), lose (elimination) or draw. And if that still isn't clear, I am not interested in the value of n in an n-player draw. I do not consider a 3-way draw better than a 4-way draw for example.
Feel free to disagree, but I ask that you give the idea your due consideration because I suspect that for most players the opposite view is an unexamined assumption. One piece of reasoning I would offer is that a 3-way draw is not meaningfully closer to a win than a 4-way draw and in fact likely further away from a win because game complexity has been reduced and the latter element is key to solo-opportunities. For example, in our game if all of E's SCs were held by F or some combination of R and F I would functionally be in the same place as I was before his elimination and not particularly because I might be on a similar SC count. It would be the same because the SCs I need for my 18 are the same and are no more and no less available than they were before. I cannot secure Tunis. I cannot hold St.P from the south. And Mun-Ber has long gone. Ergo, I could not upgrade my draw to a win. Ergo I accepted a draw.
The S08 orders entered before the draw passed may have changed for both myself and WHS but if they did not then I would have taken Bud that phase and then Vie would have followed shortly afterwards. At that point I'd own the 14 SCs I needed for an independent stalemate line. Some repositioning of units and it would be impossible for me to be eliminated. I might push on to take War-Mos for 16 but that would be it and in all likelihood I would not do so as I wanted R to retain its 3 northern fleets to build a line via Barents-Nwy-Ska-Den-Bal-Ber to lock France out of St.P and prevent him gaining 18 from Tunis to St.P. Ergo we were likely talking about denying drno a place in the draw. What for?
ruffdove wrote:Same question as GRGTTC. Also, what does "whittle draw" mean?
For a 2010 discussion on whittling to which I contribute visit
hereAlso see above. Draw-whittling is therefore the process by which a game that is in a drawn position carries on simply for the purpose of whittling one or more players out of that draw by eliminating them since - under the rules - draws include all survivors (DIAS). I consider it a waste of time and more importantly, graceless. I am gaining nothing from the process so I can only be motivated by denying someone else something. Ugly. Now it can be a fine line. As long as one player on the board is genuinely pursuing a solo-chance (no matter how remote) then in my code at least I consider it legitimate that while that happens one or more players might be eliminated. I think RP had a vague chance of a solo and if he went for it then I suppose I had a vague chance too, but realistically no one was in a position to solo with our final posture. IMO most of the time this whittling occurs in games solos aren't being pursued - just a lower value of n.
Ah, but I'd get more points for a lower-value of n! Well again I contend that if you learnt the game on this site then perhaps you have some unexamined assumptions. There is nothing inherent in the game rules to suggest that a n-player draw with a lower value of n is a better result for the participants in it. The rules have only ever said that before a winner is determined, the players - by agreement - can end early and then all still survivors share equally in the draw. (DIAS) This mechanic is just a funky variant invented by this site for its own metagame. It has no basis in the rules and doesn't impress me. Indeed beyond that, I don't give a shit about the rankings. This is because it is a meta-game and I'd rather make my game choices driven by the game I am playing not the imperatives of a meta-game that in theory makes every game subservient to the metrics of a never-ending quasi-tournament. For me, each game stands alone. This one was a draw. Well done. See you at the next board.
This is why I have a decent amount of 4 and 5-way draws in my record and no doubt my ranking suffers from it. Like I say, I don't care.
Of course playing this way has some pros and cons in game since I am something of an outlier perhaps. I used to play this way before the site even had the actual game rules (DIAS) as a game option! Most folks then (and many now) acculturated by the site's norms did not get it and that drew ire and suspicion. In the latter case in part because it is a simple declaration that one is playing to win. Then again of course surely everyone does that at sign up - right?
Anyway, a refusal to whittle can make you the subject of a whittle. For example, declining to play for a 2-way with RP might make him want to play it with someone else if that is the result he really wants. It also takes one of the biggest ways many (most?) people solo off the table for me. I cannot lie and say I am going for a whittled 2 or 3-way draw and then actually stab for a solo. On the other hand it means others know that tactic cannot be tried on me. (As an aside, I remember one site-user who shared my views on whittling but was also so contemptuous of those going for 2-way draws that he claimed the late stab of such players for a solo was his favourite way to win. He considered it karmic. He was an ass. I liked him.)
There are also some pros to my code. One is that a shrewd player (as long as they are careful to keep my solo of the table) knows that they can absolutely rely on me. This is why I claim soloists are the best allies for a sound player. And amongst the reasons why these days I call myself a carebear soloist. I won't stab for a lower value of n and I don't believe eliminations move me closer to a solo. Ergo 99+% of the time my deals can be trusted. This is true in all circumstances but certainly if fighting a rearguard with a partner or partners.
These days I don't 'preach' in-game. I just carefully explain to others my position and accept that they likely want to whittle. I just have some parameters to guide my actions. For example, if some other Turkey had demanded of me as France that I whittle England in this game's position I'd have told them 'no chance'. In this game I was Turkey so I could not directly impact RP's desire to whittle drno so I just posted a draw, accepted it myself and left it to him. Another advantage arising therefore is that any 'cost' for this process has to lie with the whittler. So RP wanted a FT 2-way. Well interestingly that could occur 'naturally' if he was determined to whittle since I could not directly stop him. He had me stopped in the Med and so I could keep him 'honest' in that theatre but no more. Ergo if he wanted to try and fight all the way to St.P...go for it. However, he would have to give me Tunis before he started or damn close to the start because otherwise he might solo if WHS's position collapsed under F attack and continued RT conflict/mistrust. Also if I held back he would risk WHS throwing to me or at the very least RT would form a line to make it a 3-way draw. In other words because players know I am utterly uninvested in their desire to whittle they know that if they want to whittle they have to pay the price. By this method many - like RP - accept the draw. I commend him for it. I am surprised however - given his own expressed desires - that he did not go on to kill drno, but I would - hopefully - have persuaded WHS to just form a line with me. WHS's orders suggested he knew he could give me Bud and then rely on me going no further. IMO, he knew the score.
ruffdove wrote:what did this game have to do with Edi Birsan's comments on the AIR alliance - or was it more relating to the general principles of the diplomacy he is discussing?
Well go back and look at 1901 and 1902 and follow along with the article. The AIR formed in S01 and as far as I can tell played the game in the colour-by-numbers format set out in the article for those years barring WHS's F01 misorder which hurt their scheme. Turkey's destruction was not its sole or even necessarily its primary raison d'être, but that was what was intended for me. Narcissistically I might argue that confounding this intent from 3 neighbours and navigating from my 1902 position to end-game board leader with the highest tempo was the biggest achievement of the game though I'd also nominate the recovery by RP from his F01 position to S02. Anyway, a note of...erm...defiance in the AAR seems appropriate.
So why did I not win this game...in summary:My failure to get any traction with anyone in 01 which lead to AIR and hamstrung my game start - notably my tempo. Turkey is a great defensive position and I arranged some demonstrations of that this game but its big downside is the tempo it needs to get to 18. I need Tunis and to get to Iberia and/or I somehow have to get to Mun-Ber. Once I got some breathing room I played pretty high tempo while supressing the tempo of others (notably RP and belatedly WHS) and I ended with the highest tempo rating on the board (I think) but it was still not enough to recover.
Related point - my failure to prevent France from flourishing to the extent it did. I need Tunis minimum. I think I defied the odds to get to TYS and hold Italy, but still not enough
Related point - my failure to get drno to do anything at any point that was congruent with Turkish interests! He should be my natural ally but even at the death my sister was playing a EFR. Allowing RP to take Bel. Allowing Russia to take Den after allowing him to take Nwy and Swe. F Clyde! F York! Oh dear... drno knows I feel he wasted his mid-game from 03 in the sort of way that eventually leads to someone turning up to whittle you, but his failure to flourish meant my two biggest neighbours were...well...big
Insufficient game complexity - the central powers - with some variance - were for whatever reasons unable to commit to the level of iterative communication necessary to spin a solo out of this group of sharks.
Wyse