Post Modern Diplomacy-Full, Could use backups

13-player variant on an expanded map of Europe, northern Africa and the Middle East. GM: thegame

Post Modern Diplomacy-Full, Could use backups

Postby thegame » 16 Feb 2011, 01:08

A new(spinoff actually) variant to this board. PM Diplomacy is an expansion of Modern Diplomacy.

Link to Variant Bank:
http://variantbank.org/results/rules/p/postmoderneurope2.htm

Map:
Post-Modern Diplomacy.gif
Post-Modern Diplomacy.gif (55.63 KiB) Viewed 3350 times


Powers:
Algeria
Britain
Egypt
France
Germany
Iran
Italy
Nigeria
Poland
Russia
Spain
Turkey
Ukraine

Standard rules of Diplomacy apply. With additional rules.
1: Canals: Hamburg, Istanbul and Cairo
Fleets can move onto canal spaces even though there are no coasts
2: Circumnavigation
Fleets may pass around the southern tip of Africa. The Indian Ocean space touches the Gulf of Guinea and The South Atlantic Ocean. There is also the Antarctic ocean space which touches the South Atlantic and Indian oceans (but not the Gulf of Guinea). Map:
postmodern-South.gif
postmodern-South.gif (8.28 KiB) Viewed 3350 times

3. Winged Units will be used: Rules
1.A wing unit can move over both land and water spaces
2.A wing unit can support actions in any space adjacent to the one it occupies.
3.A wing can give, receive and cut support in the same way as armies and fleets.
4.A wing unit cannot convoy or be convoyed.
5.A wing unit cannot capture an SC, but instead blockades it
Blockade Rules:
1.A blockade occurs when a wing unit occupies the SC of another player in a fall season.
2.The player who owns a blockaded SC does not get to count it when counting his total number of SCs.
3.A blockade ends as soon as the wing unit no longer occupies the SC.
4.Builds only take place in the winter phase, just as in games without wings.

Players:
1. stalin813
2. kogarfire22
3. dasotey
4. gumshu
5. arkali
6. Madman von Cheesy
7. shyer2k
8. BAMonHAM
9. Poflaco
10. Steve7ing
11. jeanphi
12. AardvarkArmy
13. swissaboo

Backups:
?
?
?

How about 72Hour deadlines across the board. Oh, and post your top 3 preferences if you want to play.
Last edited by thegame on 05 Mar 2011, 05:46, edited 12 times in total.
...true power, the divine right to rule, is something you're born with.
thegame
 
Posts: 183
Joined: 28 Feb 2009, 02:57
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-6

Re: Post Modern Diplomacy

Postby stalin813 » 16 Feb 2011, 02:18

I'm new to the boards, but I would love to give this a shot.

1) Nigeria
2) Egypt
3) Russia
Last edited by stalin813 on 16 Feb 2011, 06:46, edited 2 times in total.
Best to get me at night (8pm to 12pm EDT)
User avatar
stalin813
 
Posts: 912
Joined: 23 Jan 2011, 10:42
Location: Georgia, USA
Class: Ambassador
Standard rating: (982)
All-game rating: (1279)
Timezone: GMT-5

Re: Post Modern Diplomacy

Postby kogarfire22 » 16 Feb 2011, 04:07

I'd love to play if you are taking people.
If choices are also being offered,
1. Iran
2. Algeria
3. Russia
kogarfire22
 
Posts: 78
Joined: 27 Oct 2010, 05:07
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-4

Re: Post Modern Diplomacy

Postby thegame » 16 Feb 2011, 04:37

stalin813 wrote:I'm new to the boards, but I would love to give this a shot. If I get a country choice, Nigeria would be 1st


Yes, I forgot to add to the main post that I'll be using preferences to pick powers. Post your top 3 countries.
...true power, the divine right to rule, is something you're born with.
thegame
 
Posts: 183
Joined: 28 Feb 2009, 02:57
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-6

Re: Post Modern Diplomacy

Postby dasotey » 16 Feb 2011, 06:14

I'm relatively new to this forum, but I would very much like to play. My preferences would be 1. Algeria 2. Egypt 3. Turkey
dasotey
 
Posts: 20
Joined: 25 Nov 2010, 05:50
Class: Diplomat
All-game rating: (1000)
Timezone: GMT+10

Re: Post Modern Diplomacy

Postby thegame » 16 Feb 2011, 08:05

Noticed a couple of mistakes on the map. ARA does not touch ANT. That's clear on the south Africa map but not the main one. Also, MAO touches SAO. It's kind of obvious, but unclear on the map. I will make these more clear by the time the game starts.
...true power, the divine right to rule, is something you're born with.
thegame
 
Posts: 183
Joined: 28 Feb 2009, 02:57
Class: Diplomat
All-game rating: (1000)
Timezone: GMT-6

Re: Post Modern Diplomacy

Postby Caladin » 16 Feb 2011, 10:36

I've got to many variants to play right now, but shouldn't Gibraltar be British?
Caladin
 
Posts: 585
Joined: 14 May 2010, 20:52
Class: Diplomat
Standard rating: (973)
All-game rating: (1300)
Timezone: GMT+10

Re: Post Modern Diplomacy

Postby gumshu » 16 Feb 2011, 13:57

Im in...

1) Britain
2) Poland
3) Italy
"I have seen a peaceful expression turn to anger as fast as a whip cracks, and so the look on the face might mean less than what it seems to be." --Erica Eisdorfer
gumshu
 
Posts: 8
Joined: 23 Jan 2011, 10:27
Class: Diplomat
All-game rating: (1000)
Timezone: GMT

Re: Post Modern Diplomacy

Postby arkali » 16 Feb 2011, 18:40

I'd really like to play. Preferences; 1) Egypt 2) Iran 3) Spain
arkali
 
Posts: 25
Joined: 03 Feb 2011, 20:50
Class: Diplomat
All-game rating: (1000)
Timezone: GMT

Re: Post Modern Diplomacy

Postby Madman von Cheesy » 17 Feb 2011, 04:31

I would love to play!

1) egypt
2) algeria
3) turkey
Melchett: Field Marshal Haig has formulated a brilliant new tactical plan to ensure final victory in the field.
Blackadder: Ah. Would this brilliant plan involve us climbing out of our trenches and walking very slowly towards the enemy?
User avatar
Madman von Cheesy
 
Posts: 156
Joined: 06 Sep 2010, 13:34
Location: Hobart, Tasmania
Class: Diplomat
All-game rating: (1000)
Timezone: GMT+10

Next

Return to Post-Modern Diplomacy {All Maps Lost}

Who is online

Users browsing this forum: No registered users and 3 guests