The Most Common Reason For NMRs In Diplomacy

General stuff.

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What is the most common reason to YOU for NMRs in Diplomacy?

Technical Difficulties Of The Website.
7
4%
Lost Internet Connection/Access.
31
16%
Busy With Something In Real-Life./Real-Life Has TAKEN OVER!
75
39%
Forced To Quit By Someone You Love.
1
1%
Got Bored Of Diplomacy. WTF?!?!?!
7
4%
Not Taking The Games Seriously/Too Lazy.
13
7%
Vacation/Business Trip/Excursion.
50
26%
Other. (Please List)
8
4%
 
Total votes : 192

The Most Common Reason For NMRs In Diplomacy

Postby MasterZone » 08 Nov 2010, 07:12

There are many reasons for NMRs to occur in a Diplomacy Game, even "some" of the most dedicated ones.

What is your reason(s)?
What is the reason that you believe holds true for most player?



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Last edited by MasterZone on 08 Nov 2010, 07:27, edited 2 times in total.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby Lucifers_Hammer » 08 Nov 2010, 07:18

Personally, I am 100% consistency so not sure why NMRs happen :D

I managed to squeeze in 22 games at one time, but have since scaled it back to 11 with 6 effectively over. My goal is to be under 5 at any given time with 48/24/24 deadlines.

My guess would be Lazy or Not Taking Games Seriously or My Personal Favorite ----> JUST GOT HAMMERED AND TOO AFRAID TO EVEN LOOK AT THE GAME ANYMORE
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Re: The Most Common Reason For NMRs In Diplomacy

Postby InterMPC » 08 Nov 2010, 07:29

I've only NMRed once and it was because I thought the game was a 48 hour game but it was a 24 hour game. It's a really stupid reason to NMR but that's what happened. Ive recently had technical issues, but I've basically gone crazy ensuring that I have been able to have my orders submitted, even though I getting pummeled in both of my games. I feel I owe it to everyone in the games to ensure I continue to post my moves!
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Re: The Most Common Reason For NMRs In Diplomacy

Postby MasterZone » 08 Nov 2010, 07:42

I have always thought that the best thing to do to avoid NMRs is to check the PlayDiplomacy Website AT LEAST once or twice a day.
I suppose it still depends on the speed of the games that you play, but for most people, they like 48/24/24, I think.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby InterMPC » 08 Nov 2010, 07:55

I agree MZ. I actually check it on average 3 times a day or more. But when you don't pay any attention to the Time Left because in your head it's another 36 hours away then.... Let's just say I've learned my lesson.

I reckon most of the NMRs I've seen from other people are because life gets in the way. Also, I think people are usually waiting for a response from someone before posting their moves. They may plan to check messages and post their moves in the last hour or two of the phase but then something comes up in those last 2 hours that they didn't see coming. Or they forget.

Maybe a good tool would be to have the game email people that haven't submitted orders within x minutes of the phase ending. But it certainly wouldn't solve all scenarios.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby aaronc70 » 08 Nov 2010, 09:09

I only NMR when life has me pre-occupied. It is easy to check the game a few times a day. But waiting for responses really brings it down to the wire sometimes. Now I tell people what my move is set at just in case they dont reply in time. But this opens me up. Stinks.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby DOI » 08 Nov 2010, 14:42

I had one game where I had two centres and one unit on the build phase. It told me I had 1 order remaining on the active games page, but I couldn't build, having none of my home centres, so I ignored it. When it became spring, I still had 1 order remaining, to move my one unit. I did not realize it was a new phase and continued to ignore that message.

Other than that, it was just life getting in the way. That's why I only play 48/48/48 now.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby lannes » 09 Nov 2010, 04:09

take your pick, occasionally I forget to post moves because I got a deadline wrong, but now I try to put in preliminary moves at the least. Even still, if you get stuck at work like working a double, or having to go somewhere with the gf after working overnight, sometimes real life just catches up with you. I try to pick longer deadlines to accomodate that, but every once in a while, I still get burned. I am not wired in by a phone and spend little time at home, so computer access is limited to when I can find the time.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby AlphaTangoEcho » 09 Nov 2010, 04:57

My most annoying NMR, this happened to me once the summer before last:

It was a 12/12/12 game.

I went to bed late with 45 minutes left on the timer. As I do in the summer time, I slept for 13 hours. I NMRed.
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Re: The Most Common Reason For NMRs In Diplomacy

Postby fellowes » 11 Nov 2010, 16:51

How about that stupid "if you don't build during a build phase, even if your home SCs are full you NMR" thing? I know that's been fixed, but I got a handful for that before it was resolved.

Also, who's done a live game, looked at the time and been like "ah, the live part is over, time to sleep" only to realize that no, there's 1 more live turn ( I think it actually starts another live turn, even a few minutes before the live portion is supposed to end), and you missed it :(
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