Re: Classicists League Table

I've made an attempt to sum up everything discussed so far. I've noted who's contribute/agreed with what and made an effort to link any posts with big suggestions so you can read the original.
We started with:
Results Table Available (mapmaker)
can view, save, print; can't edit
Changes:
However, this still left the question of how many points should be available and change hands, or the "weighting" of the system for each result. The following systems have been brought up. NOTE: For ELO to work, these would need to be adjusted (if necessary) so the max "weight" is 1.
NOT ADDRESSED YET: This may just be me being dumb, but who is going to be responsible, and how, for maintaining an active ELO database.
Let me know if I've missed anything.
We started with:
Results Table Available (mapmaker)
can view, save, print; can't edit
Changes:
- win/loss to win/played (InterMPC); done
- InterMPC given edit access (technical); done
- Sort by specific value (raphtown); can only be done with edit access
Sort by Total Points (QueenofHearts) AND
Create table of multiple scoring possibilities & stats (valent); this led to a discussion of SCORING
- Should encourage trying to win (InterMPC)
- Should reward/penalize the unexpected result (InterMPC)
- Encourage to play more games (InterMPC); worried about rewarding players who play a lot too much (raphtown)
- Needs to be easy to update and understand
- Post to Explain Rankings System (Ceebs)
- Draw understood as win (fellowes) vs draw (bb82, echotwo, InterMPC)
- Never lower rating on draw vs straight scoring (fellowes)
- Draw if survive (GhostEcho) vs part-of-draw (InterMPC)
- Win streak bonus (QueenofHearts)
- 2-player draws more points than other draws (AndyCooke, QueenofHearts) vs just a draw (echotwo, bb82)
- Solos more than twice 2-way (Mapmaker) vs scoring all losses the same (fellowes)
- 0 for loss; for winners
2 vs bronze
3 vs silver
4 vs gold
5 vs platinum
+10 for solo
- Rating given 0-100
challenge possible
Penalty for inactivity
Gray boxes here
However, this still left the question of how many points should be available and change hands, or the "weighting" of the system for each result. The following systems have been brought up. NOTE: For ELO to work, these would need to be adjusted (if necessary) so the max "weight" is 1.
- Site System (in passing, by most)
- 3/1/0 system a la FIFA, hockey, etc (Mapmaker, raphtown); this is essentially the same as
- 1, 1/7, 0 as base (InterMPC); intermediate draws weighted to suit; cf Chess 1, 1/2, 0)
- New System (bb82). Suggested independently; suggested to use Fading Echoes; I give conversion to ELO weight as well.
- 0 for loss (ELO 0); then
6/7 player draws 0 (ELO 0)
5 player 1 (ELO 0.1)
2-4 player 3 (ELO 1/3)
solo 10 (ELO 1) - fellowes, as noted above, suggested two different weighting systems. The first, designed to never lower rating from a draw, is compared here (as FRS) to yet another weighting system, I think InterMPC's original ELO approximation (given as ELO).
NOT ADDRESSED YET: This may just be me being dumb, but who is going to be responsible, and how, for maintaining an active ELO database.
Let me know if I've missed anything.