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Full 1 Improvements - stage 2

PostPosted: 06 Nov 2009, 23:57
by Waterice man
Right, I've done the map. Comments please, then we can start looking at units and territory names

Full 2a.gif
Full 2a.gif (138.61 KiB) Viewed 2106 times

Re: Full 1 Improvements - stage 2

PostPosted: 07 Nov 2009, 02:05
by poflaco
I was wondering, couldn't you redistribute European Supply centers to better reflect their territory. Romania, Bulgaria and Greece are pretty much completely exposed though they are part of the EU. Perhaps Romania can get a supply center, as they do have a high population for the countries in that area, and you are trying to portray the modern world.

Otherwise, the map looks pretty cool. Good luck with everything.

Re: Full 1 Improvements - stage 2

PostPosted: 07 Nov 2009, 09:53
by DOI
You've filled my Russian heart with hope. Wasn't Clipperton going to be EU though?

Re: Full 1 Improvements - stage 2

PostPosted: 07 Nov 2009, 15:57
by Waterice man
A little error. Fixed.

Re: Full 1 Improvements - stage 2

PostPosted: 07 Nov 2009, 23:45
by Waterice man
poflaco wrote:I was wondering, couldn't you redistribute European Supply centers to better reflect their territory. Romania, Bulgaria and Greece are pretty much completely exposed though they are part of the EU. Perhaps Romania can get a supply center, as they do have a high population for the countries in that area, and you are trying to portray the modern world.

Otherwise, the map looks pretty cool. Good luck with everything.


The problem with that is that it precludes Turkey from gaining any early builds.

Re: Full 1 Improvements - stage 2

PostPosted: 08 Nov 2009, 00:26
by poflaco
Waterice man wrote:
poflaco wrote:I was wondering, couldn't you redistribute European Supply centers to better reflect their territory. Romania, Bulgaria and Greece are pretty much completely exposed though they are part of the EU. Perhaps Romania can get a supply center, as they do have a high population for the countries in that area, and you are trying to portray the modern world.

Otherwise, the map looks pretty cool. Good luck with everything.


The problem with that is that it precludes Turkey from gaining any early builds.


I see, so i guess its unavoidable for Turkey to technically "invade" the EU in the variant. Well, the map looks pretty good! Good luck!

Re: Full 1 Improvements - stage 2

PostPosted: 08 Nov 2009, 02:13
by kininvie
How about drawing in Moldava and making it a neutral (after all a lot of people seem to have claims on it in RL). It gives Turkey another centre to aim for and partially solves the Russian problem with SE Europe I mentioned.

Further: Please look again at splitting LABS. I reckon at the moment the NE of the American continent can be defended by 2 units against any opposition from the sea.