by unfunfunt » 14 Jul 2009, 22:22
Just stumbled across this, and it looks very interesting. I've been mulling something like this over for a few years now (albeit as a civ 3 map, but the point still stands). I came to the conclusion that the world right now is horribly unbalanced from a gameplay perspective (curse you world). One solution I thought of was to examine not just a countries physical possessions, but also it's sphere of influence. Take the united states for example, the biggest problem. While they do spend the most on military power, it isn't all spent on standing armies sitting around on the continental united states, as the above map would suggest. The US has very strong bonds with countries such as Israel, south korea, several south american nations, as well as parts of eastern europe. While they have no forces deployed there now, it isn't a big leap to assume that they might if a war broke out. Thus, I would suggest placing a disproportionate amount of US centers outside of the united states itself. This would put them in everyones way, so they would have to negotiate like crazy to keep them. They also have a tendency to give up and go home if they are losing (see Vietnam, Gulf War 1). Thus, placing their centers where they are easily attackable simulates the decreased military capacity they would have if they began to lose overseas. While the loss of personnel and manufacturing capability would be negligible, they could not justify it to their own citizens.
This same logic holds for the other large nations. Placing russian units in cuba, for example, would certainly lead to a more interesting dynamic. The chinese should control north korea, and south korea should be replaced by american troops. While this may not be accurate to the military spending figures, the two koreas are basically outputs for the foreign policies of china and america. I also think that iraq should be expanded into one mega state, a muslim union consisting of egypt, jordan, syria, Iraq, iran, pakistan and probably some other nations I have forgotten. Most importantly, they should start with Palestine (in it's current incarnation as the gaza strip), bringing it in direct conflict with american controlled israel early on. Who knows, they might even work out a two state solution. This will also put them into conflict with india over the kashmir region, something that would definitely occur in a WW3 type scenario.
Hopefully this would lead to a situation where everyones military might is inversely proportional to their popularity. No-one would want to ally with america because it would severely limit their avenue of expansion. Countries like australia, however, could amalgamate their position before coming into contact with anyone else (unless they wanted too).
As for the question of canada, I must say I was surprised that we even made the list of the top 13, (or however many there are). One way of dealing with the problem might be, as Sanguinem said, to give them centers based on potential military might. Perhaps give them centers which do not start with units on them, and then position them so the americans can't steamroller them in the first year before they can build.
Also, I notice one large issue has yet to be mentioned, and that is the issue of nuclear weapons. If WW3 were to break out, it would not be confined to the two dimensional maneuverings that diplomacy is (being based on the era of Bismarck and WW1). If you are aiming to make the game truly authentic, you would have to consider a way of dealing with them. I have a couple in mind, but I've spouted too much crap already, so I'll stop for now.
If you are interested in having help with the development process, I would definitely be interested. It would give me something to do at work.
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