Telleo wrote:I don't think I've ever met someone who more perfectly embodied Chaotic Neutral than Condude1.
TheCraw wrote:
I’m amazed LordDwia can sit down with balls that big.
LordDwia wrote:Take a look at this slow-motion catastrophe:
https://imgur.com/a/VwESA
No builds for Russia, Austria is STILL completely safe, and Turkey now owns the Black Sea. The secret to the success of the alliance in 1902 is simple:
1. The Turkish army in Rumania needs to be supported into Galicia by the Austrian armies in Vienna and Budapest right away --- to extend the flank to the left, and prevent that army's destruction from the triple Russian attack incoming while still allowing A Con -> Bud.
2. Turkey must play to destroy the Russian fleet rather than to take Sevastopol by the end of the year. Usually, both can be accomplished by the end of 1903.
The end of Russia is inevitable at this point, and other powers will smell blood. Expect England to go all out to take StP -- it's over for the Bear already.
LordDwia wrote: What if I were to tell you that there are a sequence of moves, which, if played by two of the powers, virtually guarantee their place in a finish? Would you believe me? Maybe you're wondering which two powers I mean. "Sea-Lion", some of you are saying. "Juggernaut", others. The obvious answers are wrong, however. We're talking today about the most overpowered alliance in the game: "The Austro-Turkish Double Hedgehog"
Radical Pumpkin wrote:A minor friendly ammendment: A Smy-Arm, F Ank-Con on the first move seems superior to me. The army is more threatening to Sev, and the fleet in Con helps defuse any threats from Italy. Plus there's some diplomatic advantage, since the moves can potentially be passed off to Russia as interest in a Jug (with some insurance). Or passed off to Germany as a Russian stab after a planned S01-out-of-the-gates Jug (and so Turkey is odd one out in the East and Sweden should get bounced, especially if Austria says they're OK with that).
TheCraw wrote:
I’m amazed LordDwia can sit down with balls that big.
The English player who runs in on St.Pete (alone, or while embroiled in some sort of western conflict) when Russia is getting clobbered in the south gets what they deserve, I think - though I will grant you that far too many players will make that mistake, thinking "it is only 1902/3, what's the worst that can happen?"
DirtyHarry wrote:The English player who runs in on St.Pete (alone, or while embroiled in some sort of western conflict) when Russia is getting clobbered in the south gets what they deserve, I think - though I will grant you that far too many players will make that mistake, thinking "it is only 1902/3, what's the worst that can happen?"
Hey DQ - it sounds like what you are saying is that if Russia is being hammered from the south early, then England should not attack St. Pete? If I've got that part right, then can you explain to us relative noobs why you consider this to be a mistake?
TheCraw wrote:
I’m amazed LordDwia can sit down with balls that big.
DirtyHarry wrote:The English player who runs in on St.Pete (alone, or while embroiled in some sort of western conflict) when Russia is getting clobbered in the south gets what they deserve, I think - though I will grant you that far too many players will make that mistake, thinking "it is only 1902/3, what's the worst that can happen?"
Hey DQ - it sounds like what you are saying is that if Russia is being hammered from the south early, then England should not attack St. Pete? If I've got that part right, then can you explain to us relative noobs why you consider this to be a mistake?
Users browsing this forum: No registered users and 7 guests