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Re: Russia strategy

PostPosted: 30 Nov 2016, 14:06
by Zosimus
Russian strategy? Well, your situation is pretty simple. You start with 4 units and you have two neutrals available. The problem is that you cannot be certain of either of them, so you have to be very diplomatic and try to get both. Your first step is to go to Germany and offer him a DMZ in Prussia and Silesia. Offer to help him invade England. Offer an alliance. Listen carefully to what he says. If he adopts any kind of a pro-Austrian stance, then accept that and open a three-way convo between Germany, Austria, and Russia. Propose the three-kings triple alliance.

Next, write to France. Both you and France have good reasons to prevent EG from forming. If both of you present anti-English plans to Germany, few German rulers say no. If EG ally, then you can expect to get bounced from Sweden and see an English convoy to Norway. Not good. The only thing worse than that is a Western Triple.

Then, write to Italy. Find out whether Italy wants to attack Austria or Italy to start. Your best bet to do well is to team up with Italy against Austria and then you can invade Turkey together. Nevertheless, do nothing to piss Germany off because you need Sweden and then Norway to have a chance to solo.

Now, write to Turkey and Austria. Propose an alliance with each one separately. Use the 17 most persuasive words in the English language. Find out how they want to handle the Black Sea and Galicia. Ideally, both should offer you a DMZ. Between what Italy and Germany told you, you should be able to figure out which one to attack first. If Austria's the target, try to convince Italy to open with the Obriani attack while you play the Southern Defense. If Turkey is the target, then play the Squid (assuming Austria gives you a DMZ) otherwise play the Southern Defense and bounce in Galicia.

If you hope to attack Turkey, take Rumania with a fleet in A1901 and build another fleet in Sevastopol. If you hope to attack Austria, but couldn't get into Galicia through a DMZ violation, then take Rumania with an army and build another army in Moscow/Warsaw.

What if things go wrong?

Only two things can really go wrong. The first is AT form an alliance. This is annoying but not really dangerous. Keep bouncing in the Black Sea and be as nice as possible to Germany. Germany really has no interest in helping Turkey into Moscow as Germany eventually hopes to get that square for himself. Slow the attack down until you can get armies in Warsaw, Ukraine, and Moscow. Once that happens, AT cannot make further progress and eventually one will stab the other (probably Turkey stabs Austria). Constantly play nice with Turkey till he says he's willing to stab, then tip Austria off and try to get Sevastopol back in the confusion.

The second problem is EG form an alliance. You'll know this when you get bounced from Sweden and England didn't warn you. If that happens, offer to support England from Norway into Sweden. Once England has control of the North Sea and Sweden, England will eye Denmark, and the EG alliance will founder.

The only other really common thing that will happen is that EF ally against G. Since you are (or should) be good with Germany, you will still be able to build a fleet in St. Petersburg(nc) and take Norway in A1902. Then build another fleet in St. Petersburg(nc) and play Sweden-Skaggerak and St. Petersburg-Barents Sea. Don't let Germany fall if you can help it. Be as nice to Germany as possible for as long as possible. The longer you play nice with Germany, the better off you will be.

Your best bets for a solo is a long-term AR that puts you over both stalemate lines and lets you stab Austria up to 14-15 centers or a long-term IR that sees you take the lion's share of Turkey.

If all else fails, be nice to Germany till you get Sweden and Norway and then Juggernaut. If you can keep Rumania till the end or beat Turkey to Marseilles, then you will solo.

Re: Russia strategy

PostPosted: 30 Nov 2016, 15:17
by V
Playing Russia, take your pick & have fun!
Choosing the most competent ally/allies is probably the hardest part.
A good Turkey & a Juggernaut can go well
A good Austria & take down Turkey, while Austria disposes of Italy
A good England & Germany can be in deep trouble.
Germany is usually a friend, but of limited help.
Whatever direction is taken, no half hearted attacks, or the ally loses faith in Russian value. Enjoy.

Re: Russia strategy

PostPosted: 30 Nov 2016, 15:39
by Zubb
What are the most persuasive 17 words in English language?

Re: Russia strategy

PostPosted: 30 Nov 2016, 18:15
by leninade
I love playing as Russia and that first year is probably what is going to determine how the rest of your game goes. Send your st pete fleet to sweden and have your moscow army go to St.Pete and then bounce england out of norway. Try to make a non aggression pact with Germany and set up Galicia as a dmz with Austria and use your fleet in sevastopol to take rumania and use your army in moscow to protect sevastopol or support rumania. With this strategy you can get a maximum of three builds in the first turn which basically makes you a super power from then on. After this I usually focus on launching a attack on britain with control of Scandanavia and possibly push into Austria. If you can somehow build a second fleet in sevastopol focus on Turkey instead of Austria.

Re: Russia strategy

PostPosted: 01 Dec 2016, 05:48
by Zosimus
Zubb wrote:What are the most persuasive 17 words in English language?

Discover, easy, good, because, save, guaranteed, proven, money, safe, new, results, own, free, freedom, health, best, and investment.

Re: Russia strategy

PostPosted: 01 Dec 2016, 07:31
by condude1
Zubb wrote:I also live in IRL Russia and hold a personal achievement of taking Paris with a Russian tank in Fall 1902 in a fair and square ranked game.

My personal record is, with Germany, having units in Paris, Denmark, and Livonia at the end of '01.

Re: Russia strategy

PostPosted: 01 Dec 2016, 18:44
by numberwang1
All posts are very much appreciated, especially those really long ones. Lots to think about, thanks all

Re: Russia strategy

PostPosted: 11 Mar 2017, 00:27
by Zubb
Zosimus wrote:
Zubb wrote:What are the most persuasive 17 words in English language?

Discover, easy, good, because, save, guaranteed, proven, money, safe, new, results, own, free, freedom, health, best, and investment.

Live and learn.

*Not a native speaker, I am.

Re: Russia strategy

PostPosted: 08 Apr 2017, 22:30
by Domeric_Bolton
I would personally recommend going for Austria with Italy and Turkey, as Ukraine and Warsaw can move south, and the Black Sea can bounce. Then you can make a NAP with Germany where he cedes Sweden to you, and you confirm him in Denmark. I always ask for demilitarisation in Livonia, Prussia and Silesia. Germany doesn't tend to mind when you attack Austria. Always watch out for a Norway to St Petersburg.

Re: Russia strategy

PostPosted: 09 Apr 2017, 12:18
by Mr.E
I'm not sure there's anything new that can be said about Russian strategy. I'm guessing they've all been tried at one point or another and none of them are any guarantee of success.

As has been said, the alliance with Turkey is a strong one - there has to be a reason it's called a Juggernaut, right? And it is legendarily a better alliance for Russia than for Turkey. Russia gains security in the south and is freed to find an alliance structure in the north which gives her some freedom to pick and choose.

R/T concentrate on Austria in the south; Turkey gains the meat of the Balkans - Bulgaria, Serbia & Greece - while Russia gains the meat of Austria - Budapest & Vienna - as well as Rumania. The sticking points are Budapest and Trieste. There are good reasons why Turkey should get Bud, and why Russia should get Trieste. However, only Bud/Vie/Rum gives Russia a solid enough line in the Balkan Zone, and Trieste is a good stepping stone for Turkey into Italy.

The problem is, again as has been said, that the Jug is an easily recognisable alliance - even when it doesn't exist! At the first sign of early game Russo-Turkish cooperation it gets yelled across Europe.

An idea that isn't used as often as it perhaps should be in the Jug is for the southern Russian fleet to be deliberately destroyed by Turkey. In a Jug, Russia doesn't need her fleet and Turkey really doesn't want it there. The unit can be rebuilt somewhere more useful.

The A/R alliance marginalises Turkey, presents a solid front against Germany, allows Austria to deal with Italy and Russia to deal with the north.

To be quickly successful against Turkey, though, Italy should be involved. It can take a long time for A/R to break through a determined Turkish front on their own, especially if Italy decides to harass Austria's borders and if Russia struggles in the north.

The problem is whether Austria can trust this alliance. When it is successful, Austria gains the most Balkan SCs and possibly Constantinople. Russia gains Rumania, Smyrna and Ankara. They can work together against Germany on a united front; Austria can concentrate on Italy and Russia on Scandinavia/Germany. All of which means Austria has a VERY long border with Russia and her units are turned away from this front.

This is Diplomacy: don't turn your back...

The I/R alliance is possibly the best for both Italy and Russia. Austria is sandwiched between the two allies and there is no threat to the Wintergreen from working with either Austria or Turkey against the other.

Ideally, I suggest, an initial alliance between I/R/A against Turkey is best. Turkey is harder to break down and the three powers working together will be quickest. That then leaves Austria in the Wintergreen sandwich. It also allows Italy to think about moving west; she'll have used fleets to attack Turkey, Russia and Austria will have concentrated on armies.

There is also a strategic flexibility on the I/R frontier once Turkey and Austria have been eliminated. Neither Russia nor Italy can exactly claim that this space and that space is absolutely needed. This means that, when the fateful point is reached, either could launch a stab against the other. This means the Wintergreen is possibly Italy's best alliance in the east/south. Possibly not Russia's best, though.

The E/R alliance is a positive one for both. Scandinavia is split; Germany is fenced-in in the north if France can be drawn in (the Triple Entente) and is perhaps left isolated: although Austria shouldn't be sitting back and watching Germany eaten she isn't often in a position do much about it.

This leaves England to deal with France... with token Russian help. Russia has the chance to leave England and France to squabble while she picks off bits and pieces.

The point of the Triple Entente is that Russia can actually keep any NAP and DMZ agreements with Germany for a year or so before needing to break them. The Anglonaut version allows her to sit back - England's forces should be needed to move against France.

The F/R alliance is very similar for Russian interests. Again, part of a Triple Entente, Germany is the target. Then Russia and France can work together against England. This is possibly more effective - both Russia and France can afford to give some build allocations to fleets to challenge England in the north.

The Franconaut is a long-term alliance that both Russia and France can afford to use. They will likely share a short border, easily defended, in Germany; they can cooperate against England; they can allow the other to operate in the south. It should be an effective alliance except that is relies on individual success for both powers.

For Russia, the threat is longer term, though. France tends to win lots of games. Can Russia afford to sponsor French success?

The G/R alliance presents a different set of strategies for Russia. It means that Russia is allying with a power that she shares a physical border with. Both will be happy with a DMZ/NAP; both will be happy with a Swedish agreement.

If part of the Anglo 'Ammer (G/R/F) against England, it allows a Queen Mary opening, which gives Russia a fleet build in the north, accepted by both France and Germany. As part of a Viking alliance (G/E/R) it allows England and Germany to take on France, splits Scandinavia three ways and allows Russia to concentrate on the south.

What Russia possibly doesn't want, though, is a strong Germany. The Rapallo doesn't present any real security for Russia, unless Germany has problems to her west.

Double Triples
Russia straddles the north/south divide and so she needs to be effective in both areas. As has been said, she needs to look at both Sweden and Rumania and find a way to get both, if she can. And she needs to be involved in the settling of one area or the other - if not both. If she can isolate one power from E/F/G and one from I/A/T she will do well.

Which, quite simply, means that Russia has to be a good diplomat. Perhaps this shouldn't need saying: the game is Diplomacy; whichever power you're playing you need to be a diplomat! But, for Russia, involved in both areas of the board, diplomacy is key. She can't afford to be isolated in both spheres... and perhaps can't afford to be isolated in either.

So Russia needs to form two triple alliances. She needs to identify which of the powers in the north/west - E/F/G - is able to be isolated and which in the south/east - I/A/T - can be isolated. Perhaps crucially, though, she needs to identify which area is most likely to be settled first and be successfully involved in that area. Even better: she needs to pick which area is less likely to be settled and work to be in a secure position in that area while being in a positive position in the other.

The only piece of consistent advice I think anyone can give is be diplomatically strong. Russia - often considered a side power - can't act like a side power. England, France and Turkey can confidently focus their attentions on negotiating on neighbours; they're side powers in that they can afford to focus on their areas of the board (although it is a short-sighted player who only does this). Italy, Austria and Germany may focus on one area as long as they are putting some effort into the other area because they are central powers.

Russia needs to keep effective diplomacy going in both areas of the board. If she's weak in one, this affects her whole game. She can't afford to be isolated in either the north or south; she can afford to survive in one area as long as she's strong in the other. If she can form an alliance in both areas of the board she can survive; if she can form a triple alliance in both she'll do well.