rick.leeds wrote:Replying to the email would reply to the system that issued the email, not the message (which was sent by the internal message system of the game) and that wouldn't allow you to post a reply in-game. As for the technical side of it, linking private emails and in-game messages(?) I'm not sure. However, we encourage players to carry out communications within the game rather than in person, by email, etc. Obviously this can't be enforced if players in a game know each other, but it does make the Mods' job that much easier if they're looking at a game for some reason.
This is what I'm thinking. Whenever I send an in-game message I'll get an email, something like this (where I'm playing England on game id 12345)
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From: Germany <[email protected]> <- generated from the message system
To: England <[email protected]> <- my normal email adress
Subject: kill em all!
When I reply to that my normal email system would compose something like this
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From: Andreas Wederbrand <[email protected]>
To: Germany <[email protected]>
Subject: Re: kill em all!
The mailserver at playdiplomacy.com then gets this email,
and creates an in-game message to germany in game 12345. Done. The message is readable by whomever reads press (as it is just press).
Of course some signature cleaning might be in place but that's minor things, put the system to use in public non-anonymous games first to see that it works.