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Re: Escalation placement order

PostPosted: 24 Jan 2017, 19:51
by super_dipsy
Yes, very pretty, but see this
super_dipsy wrote:First is that whatever process we use, it is important it is predictable.


I know you could say that your plus four is predictable, but I am prepared to bet that most people will just be confused, particularly when for example there are 5 players... ;)

Re: Escalation placement order

PostPosted: 24 Jan 2017, 20:03
by Carebear
I am not proposing any change. But, somebody wants to talk about balance, I provide thought.

If numbers of powers are odd and each power gets three placements, then without verifying the formula instead of "four" is half power count plus one. So, three is the number in your scenario.

Re: Escalation placement order

PostPosted: 24 Jan 2017, 20:08
by Carebear
Now back in front of computer (hate using phone for this stuff):

p1: 1, 3, 5 = 9
p2: 2, 4, 3 = 9
p3: 3, 5, 1 = 9
p4: 4, 1, 4 = 9
p5: 5, 2, 2 = 9

Cool, thought the formula worked, and it did. :D

But, you know, I am not proposing anything, jsut food for thooght.

Re: Escalation placement order

PostPosted: 24 Jan 2017, 20:11
by Carebear
Sure, is it as simple as a snake, no. But, it is an alternative approach if people want to explore something that might provide more balance to game starting position.

Besides, snake was so 2013. 8-) :geek: