ThomM wrote:In any event, this thread has sold me on the idea of the secret ballot draw option.
Secret ballots is definitely the way to play in any game, but especially so in a noDIAS game. They create the most competitive environment.
ThomM wrote:In any event, this thread has sold me on the idea of the secret ballot draw option.
WHSeward wrote:ThomM wrote:In any event, this thread has sold me on the idea of the secret ballot draw option.
Secret ballots is definitely the way to play in any game, but especially so in a noDIAS game. They create the most competitive environment.
I Love Italy wrote:WHSeward wrote:ThomM wrote:In any event, this thread has sold me on the idea of the secret ballot draw option.
Secret ballots is definitely the way to play in any game, but especially so in a noDIAS game. They create the most competitive environment.
I'd never use Secret Ballot in DIAS, but agreed on noDIAS. Makes the endgame much more interesting.
Carebear wrote:I think secret ballots are best for any game. Why do you not think so for DIAS?
ThomM wrote:I tend to like anything that allows for deception without hurting one's reputation.
GPD wrote:ThomM wrote:I tend to like anything that allows for deception without hurting one's reputation.
I have also given this some thought. It is an interesting topic in its own right. I tend to think there is a balance between maintaining your own reputation and winning games. Whilst we don't want to gain a reputation of being a "stabby" player, if we never upset anyone we will rarely win a solo. I think I recall someone on this thread saying there needs to be some level of uncertainty, and I believe that applies to reputation as well. The game is all about managing relationships, and using them to further your own cause, whether that is to try to solo or just not to lose. But I think it makes the game more interesting if there is a bit of "brinkmanship" - i.e. "will he stab me in this game or will he honour the alliance this time?", and "do I need to get him before he gets me?". If people always know what to expect of you then they can take advantage. Also, having a mixed reputation could help you to foster relationships with certain players (i.e. those with an affinity/respect for that type of player).
Carebear wrote:I think secret ballots are best for any game. Why do you not think so for DIAS?
I Love Italy wrote:Carebear wrote:I think secret ballots are best for any game. Why do you not think so for DIAS?
I think that it just comes down to what you're going for. DIAS, in my experience at least, comes down to a well ordered, yet tense endgame. Non-DIAS is more chaotic.
Secret ballots, in my experience, make the endgame more chaotic. So, if I'm playing Non-DIAS, I want it, but not in DIAS.
Carebear wrote:I Love Italy wrote:Carebear wrote:I think secret ballots are best for any game. Why do you not think so for DIAS?
I think that it just comes down to what you're going for. DIAS, in my experience at least, comes down to a well ordered, yet tense endgame. Non-DIAS is more chaotic.
Secret ballots, in my experience, make the endgame more chaotic. So, if I'm playing Non-DIAS, I want it, but not in DIAS.
Hmmm. To me, secret ballots allow for more intrigue, which is always good in my book.
In what ways do secret ballots make the endgame more chaotic?
nanooktheeskimo wrote:Secret ballot, in my experience, leads to more solos rather than fewer--so if you play DIAS in the hopes of more solos, it seems to me that secret ballot would help that cause, rather than hurt it. I don't have numbers on that though, so it could very well just be my experience combining with what seems intuitive (that if you can veto a draw anonymously, it would help solos rather than hurt them).
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